The Thesis!
The digital
interface has obviously altered the means of available persuasion in public life. With its multimodality, the digital
interface makes possible persuasive aesthetics and organizations that are simply not possible on the printed page. These "new"
possibilities are, of course, never entirely unreliant on the past. For example, one persuasive method offered by the digital
interface relies heavily on the long-standing, cross-cultural notion of cool. The problem with cool, however, is that
the concept doesn't easily lend itself to persuasion—at least not by any traditional notions of how to move people to action. Thus, digital
interface cool might even be called a method of anti-persuasion–persuasion (something corporate marketers figured out
a long time ago). Logic, emotion, credibility: these old-fashioned notions of persuasion take a back seat to the mere attention given
to an interface itself. A person, organization, or institution can make their digital interface and prose style flatter the audience's attention with the primary goal of creating
a cool place to inhabit. This sense of a cool place is not only the main goal; a site can bank on coolness as the best bet at
persuasion towards their goals. If this use of cool is truly an available and successful method of persuasion, digital rhetors
must question what effects these tactics have on more careful, in-depth, and reasoned discourse. Further, the success of digital
cool (if it even works) raises the question of whether or not reasoned and nuanced discouse itself can be (or should be) made cool.
That's it in a nutshell. But hang out awhile.
Go to Cultural Cool