Real-time publications begin at the "cyphertext interfaces
of online multiuser systems like MOOs and MUDs"
(225). In other words, synchronous publications can be "read" only
via "active participation" in an online environment. Readers become
"players, active explorers of a text that is highly interactive and that
may feature rich multimedia content that may include graphical illustrations,
sound, music, or animations and film." Cyphertexts not only challenge the
boundaries of what goes by the name "text," they also necessarily
redefine the possibilities for the publication, presentation, delivery, and
deciphering of those texts (225). One of the many interesting effects of engaging
in cyphertextual interaction/publication in a MU* is the intensified "sense
of community" this engagement sparks, both a sense of community with the
text itself and with the other readers/players who are also engaged. According
to Haynes and Holmevik, this effect is a function of "élekcrituresomething
like identity software for the next millennium" (228).
-ddd