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We
are, to be simplistic, interested in a high tech form
of séance that works equally well as a form
of theater, as a comment on history and as a metaphorical
centerpiece for interdisciplinary collaboration and
invention.
One
of the goals of this technology development and study
process is to allow us as teachers, students and inventors
(and then eventually the users of our inventions) directly
intervene in the electronic arcade and thereby learn
more about how the arcade influences our everyday lives
(Postman).
By tapping directly into the
texts, images and sounds being broadcast on the web
and on television, we hope that our new media theater,
the CompuObscura, will
help to demonstrate how Lumiere Ghosts have been incorporated
into our culture as they appear in newscasts and
soap commercials, played again and again in Bollywood
musicals and in late-night Russian satires, flashed
on giant screens in a Tokyo entertainment district and
flickered as a cell-phone background in a teenager’s
hand in Ulan Bator (Reiser, et al.).
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