We are, to be simplistic, interested in a high tech form of séance that works equally well as a form of theater, as a comment on history and as a metaphorical centerpiece for interdisciplinary collaboration and invention.

One of the goals of this technology development and study process is to allow us as teachers, students and inventors (and then eventually the users of our inventions) directly intervene in the electronic arcade and thereby learn more about how the arcade influences our everyday lives (Postman).

By tapping directly into the texts, images and sounds being broadcast on the web and on television, we hope that our new media theater, the CompuObscura, will help to demonstrate how Lumiere Ghosts have been incorporated into our culture as they appear in newscasts and soap commercials, played again and again in Bollywood musicals and in late-night Russian satires, flashed on giant screens in a Tokyo entertainment district and flickered as a cell-phone background in a teenager’s hand in Ulan Bator (Reiser, et al.).

Image of man seemingly unaware of the ghosts and ghostly-texts that surround him. Found at: http://www.photography-museum.com/believe1.html
 
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