|  | We 
                          are, to be simplistic, interested in a high tech form 
                          of séance that works equally well as a form 
                          of theater, as a comment on history and as a metaphorical 
                          centerpiece for interdisciplinary collaboration and 
                          invention.  One 
                          of the goals of this technology development and study 
                          process is to allow us as teachers, students and inventors 
                          (and then eventually the users of our inventions) directly 
                          intervene in the electronic arcade and thereby learn 
                          more about how the arcade influences our everyday lives 
                          (Postman).  By tapping directly into the 
                          texts, images and sounds being broadcast on the web 
                          and on television, we hope that our new media theater, 
                          the CompuObscura, will 
                          help to demonstrate how Lumiere Ghosts have been incorporated 
                          into our culture as they appear in newscasts and 
                          soap commercials, played again and again in Bollywood 
                          musicals and in late-night Russian satires, flashed 
                          on giant screens in a Tokyo entertainment district and 
                          flickered as a cell-phone background in a teenager’s 
                          hand in Ulan Bator (Reiser, et al.). |  |