The CompuObscura device is designed to visually present the ideas of the modern electronic arcade.

As I stated earlier, when we pass through the electronic arcade, we often leave impressions of ourselves behind, ghostly personas that become part of the arcade itself even long after we are gone.

To represent this idea in the CompuObscura, we introduce ghostly screens into the environment on which are displayed images gathered at random from various sites around the world. Some of these images are captured from television, movies or web broadcasts, but some are also images captured in distant locations by other CompuObscura devices. Participants in the CompuObscura can then interact with these ghosts, and can also interact with the personas of other participants who appear as puppet-like figures in the environment.


To see a larger version of either image to the right, click on the image.

         
  Second generation 3D models of the interior of the CompuObscura. View from above, long shot. Images created by Jon Elsdon © 2004.  
Second generation 3D models of the interior of the CompuObscura. View from above, medium shot. Images created by Jon Elsdon © 2004.
 
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