We can announce part of an event (be interviewed about storm damage for the TV news), we can engage in commerce (buy something on eBay), engage in play (be a team member for a networked game with partners in Tokyo, Chicago and Taipei), engage in discussion (post to a discussion list about teachers to avoid at a certain university), and thereby contribute to the expansion of the arcade since in this modern arcade, everything that we do is recorded and is then plastered on the walls (archived) to become part of the space, part of the overall experience. Engaging in the electronic arcade, even in a minimal fashion, allows us to haunt the arcade with ghost-like impressions of ourselves long after we are gone.

In this virtual arcade, in this ephemeral global village, the seductive persona of Monroe, the rampaging shadow of Godzilla, and the combative presence of the John Wayne cowboy float through the electronic ether as ghosts that we can observe, talk with, and update or recombine. In many ways, these ghostly personas interact with us with a certain degree of parity, the fact that they are actually dead, or never truly existed in the first place has no relevance in the virtual world (Heim).

     
  Image of Charlie Chaplin looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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