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Reality
and relevance (and the attendant sense of "fame")
in the electronic arcade is achieved through persistence—the
more often something occurs, the more pervasive its
presence becomes, the more "real" that idea,
that image, that persona then becomes in the alleyways
of the electronic arcade (Crang, Crang & May). As
new media designers and users, we are often quite aware
of how we leave ghostly impressions of ourselves as
we move through and create new additions to the electronic
arcade, but learning how to build upon persistence
and how to best shape our virtual, ghostly impressions
for effective rhetorical or artistic purpose can be
extremely difficult.
As I said in the introduction,
I have long been looking
for a narrative thread to tie together my various approaches
to instructing new media theory and design. I have
been trying to figure out how to make my classes more
consistent and coherent, and to also help my students
become better thinkers and designers. While most students
expect new media courses to teach them about how to
use certain software packages or various pieces of hardware,
I have been reluctant to spend much time in my classes
on "training."
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