The web site, the television channel, the video game cartridge, the digital video disc, and the movie theater megaplex are entry ways into the current manifestation of Benjamin's Parisian arcade which now resides on the Net and in the open ended but ever present realm of worldwide electronic media (Hillis). The primary differences between the Parisian arcade and the twenty-first century worldwide electronic arcade is that, with a few exceptions (the movie theater, for one), the physical "spaces" that provide us entry into the electronic arcade are rarely shared, rarely public and focused mostly on the senses of sight and sound (the computer screen, the living room television screen for example), but the experiences that are publicly shared once we enter the electronic arcade are much more diverse and potentially more chaotic and powerful than those encountered on a trip through a real Paris location in the early 1900s (Thorburn, Jenkins & Seawell).

Our modern electronic arcade is continually open, continually expanding, and continually revising itself. We can travel though this arcade simply as viewers, remaining somewhat invisible, leaving very little trace of ourselves as we pass. Or we can linger, interact and become part of the arcade's edifice (Browne & Fishwick).

     
  Image selected from the opening animation sequence of first Lumiere Ghosting web site. Images gathered from statues, various textile patterns, and student-created human shadows.  Image #1. Web site designed by Juliana de Freitas-Draper and Ilsa Brink © 2004.  
     
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