Collage, recombination, and continual reinvention become the norm and the mediating technologies that these cultures use to talk to themselves adapt by creating a virtual place, an ephemeral location, a metaphorical home, that is equally shifting and continually open to renegotiation (Smith). This idea of an adaptive metaphorical home that is a commercial and social nexus point where the physical and virtual can interact is precisely what Benjamin noticed in the Parisian arcades at the turn of the century. What he saw in those arcades was a carnival of free association, of ongoing cultural recombination and collage that created a sense of coherence through the physicality of proximity—the architectural construct of the arcade, the alleyway, the thoroughfare, provided a channel along which participants could be led from one visual, textual, and textural non-sequitor to the next (Richter).

The only consistency of the experience, the only cohesive narrative for what happened in that arcade was the reliability of the physical frame of the arcade itself, the knowledge that the walls around the participant were not going to suddenly expand, and that the alleyway itself did indeed have a terminus, the experience would eventually come to an end, the shops would close, the visitors would go home.

     
  Image of old Lumiere film (crowd scene) displayed on the CompuObscura while potential visitor passes by. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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