By combining the ghost metaphor, Benjamin's ideas of the arcade, and some standard new media theories about persona and presence (and their attendant rhetorical effects on new media use and construction), and then combining all this with students' natural interest in cinema and the moving image, we established the outline for the pedagogy project that we now call the Lumiere Ghosting Project.

My colleagues and I have then taken this approach one step further by immersing students into the process of inventing a next-generation new media technology (we call it the CompuObscura) that when used by its intended audience will demonstrate to participants how the electronic arcade actually works, and will also create a space where we can demonstrate some of our ideas about the electronic arcade through the actual projection and creation of interactive media ghosts and virtual persona.

     
  Image of large face from live video footage looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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