By
combining the ghost metaphor, Benjamin's ideas of the
arcade, and some standard new media theories about persona
and presence (and their attendant rhetorical effects
on new media use and construction), and then combining
all this with students' natural interest in cinema and
the moving image, we established the outline for the
pedagogy project that we now call the Lumiere Ghosting
Project.
My
colleagues and I have then taken this approach one step
further by immersing students into the process of inventing
a next-generation new media technology (we call
it the CompuObscura) that when used by its intended
audience will demonstrate to participants how the electronic
arcade actually works, and will also create a space
where we can demonstrate some of our ideas about the
electronic arcade through the actual projection and
creation of interactive media ghosts and virtual persona. |