Like many of us in the field, I have been trying to find a way to teach about new media without teaching just the technology itself, but instead teaching about the process of new media design from the point of view of the artist, the storyteller, the narrator, from the point of view of the audience member and the non-technologist. The trick has been trying to figure out a way to combine the instruction of narrative and culture with the instruction of technological design in a way that makes sense to students and is also connected with the praxis of new media construction (Everett & Caldwell).

As I discovered when I first began teaching in Japan, people like telling or hearing ghost stories, and therefore this fondness for ghost tales was an effective narrative hook to use in the presentation of more complex subject matter. The ghost story not only is a simple narrative to construct, it is also cross-culturally pervasive since ghost stories always deal with the one thing we all share, mortality. I thought that using the metaphor of the ghost and the ideas associated with haunting a physical (or virtual) space could be an effective way to bridge the gaps between the cultures of technologists, designers, artists and users since we all share an interest and a set of preconceptions about ghosts and ghost stories.

     
  Small local shrine decorated during local holiday. Kashiwara, Japan. Photo by David Gillette © 2005.  
     
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