Teaching about the technologies themselves often seems to me to be too reductive and contains a certain degree of technological determinism that I find distasteful and inaccurate. Technology training tends to imply that the medias we use determine the messages we create (which I do believe is somewhat true) (Mantovani), but that those technologies then also determine how we actually think (which I believe is not true and is an assumption that leads to extremely poor design).

In my experience, students who focus too much on the technologies they are using often create weak final designs.

Technology-focused designers tend to design and create within the constraints of their technologies and often are poorly informed about how the world will put to use what they have created. Therefore, they tend to create devices for other technologists, not for novices. By focusing too much on the technology, they forget what they are trying to say through the creation itself; they lose track of their thesis (Gipson & Oviedo).

Students who similarly focus too much on technology may produce work that appears functional, and that actually may look "nice," but that is, in the end, not really useful (Eisenstadt & Vincent).

     
  Example of poor-quality modeling and art design; 3D modeled image of space ship landing on lagoon. Created as class model of how to use Bryce 3D. Created by David Gillette, © 2005.  
     
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