The interactive networked gaming technologies from Japanese cyber cafes and cell phone services have an open and easily accessible structure that places much of the narrative remediation and reformation process directly into the controlling hands of the user.

For example, through a variety of commercial services, Japanese users can select the use of interactive characters that arise out of Western narratives (Mickey Mouse, Bugs Bunny, the Clint Eastwood manifestation of Dirty Harry, a zombie from Night of the Living Dead, a character from animated series of The AniMatrix), place their chosen characters in “themed” Japanese worlds that often were first imagined in manga books or anime films but now exist as full-scale online environments, and then dictate how they are going to interact with their chosen characters and environments through the use of hybrid cell phones or other various handheld, wireless devices.

     
  Carefully tended Japanese garden, repsenting the entire geography of the Japanese main islands in one small park. Shot #2. Beppu, Japan. Photo by David Gillette © 2005.  
     
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