The users choose the characters for their stories, choose their gaming environments, choose their “real” cohorts for networked play, then choose the mediating technologies they will use as play tools.

Because many Japanese internet users skipped the stage of home computing as it appeared in the West (especially as it appeared in the USA), many users went from having no use or knowledge of the Net to being quite comfortable with the idea of having the Net all around them, accessible through a wide range or portals, always on and always ready for interaction through technology that they hold in their hand or slip into their pocket (Lent).

     
  Shadow of Mt. Fuji cast on low cloud cover, taken from airplane window. Above Tokyo, Japan. Photo by David Gillette © 2005.  
     
  :: More Inspiration Topics ::

Home | Inspiration | Innovation | Illumination | FAQ | Citations