The walls between what is “actual” and what is “virtual” have also always been permeable in a culture that constructs gardens to recreate (remediate) actual landscapes in miniature, or that plants cherry trees on the hillsides in a pattern that makes it appear that clouds are drifting artfully amongst the foliage when the cherry blossoms bloom bright white among the layers of green. Because making large parts of an “outside” culture part of one’s own culture is an authentically Japanese thing to do, and because there is a comfortable acceptance of integrating the virtual and the actual, it’s easy to see why networked gaming, virtual reality, and pervasive computing would quickly become a key part of the culture, especially when connected to youth and popular culture.

Along with adapting the “markers” or cultural ghosts from other societies into their own cultural narratives, modern Japanese society has also connected this social integration process with the process of manipulating the mediating technologies as well (Craig).

     
  Carefully tended Japanese garden, repsenting the entire geography of the Japanese main islands in one small park. Shot #1. Beppu, Japan. Photo by David Gillette © 2005.  
     
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