The
overall goal remains the same--teaching about image
manipulation, image distribution, and the cultural impact
of that image manipulation through the playful and creative
uses of the CompuObscura device, and through the concentrated,
insider's appreciation of technology required in the
development of the CompuObscura device (Hocks
& Kendrick).
The whole CompuObscura experience
is broken into a series of four stages:
One
-- Approaching from a distance.
Two
-- First entering the device.
Three
-- Interacting in the main room.
Four
-- Exiting the device.
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