The overall goal remains the same--teaching about image manipulation, image distribution, and the cultural impact of that image manipulation through the playful and creative uses of the CompuObscura device, and through the concentrated, insider's appreciation of technology required in the development of the CompuObscura device (Hocks & Kendrick).

The whole CompuObscura experience is broken into a series of four stages:

One -- Approaching from a distance.

Two -- First entering the device.

Three -- Interacting in the main room.

Four -- Exiting the device.

     
  Still frame from demo film of the third generation of the CompuObscura device, demonstrating the participant leaving the device. Film created by Jon Elsdon © 2004.  
     
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