One—Approaching the device from a distance. As participants approach the device, they will begin to make guesses about what is inside, using clues from the design and their experience with similar architectural constructions to foretell what is going to happen to them when they pass through the entrance. As we have worked on the interior and exterior design of the device, we have decided that the element of play, carnival, and transgression (manifested through the act of voyeurism) can be incorporated into the "shell" of the device itself.

Students have become attached to the idea of the screen, and I am attached to the idea of the circus tent, and so when working with a group of architecture students on the design we decided to connect the idea of the circus tent with the practicalities of a projection screen.

Many of the designs that students created used light materials to make the structure easy to put up and take down, and also created screen-like surfaces on which images could be projected from the outside in, or from the inside out. The final manifestation of the device will be a combination of tent and screen, along the lines of the structures created by the architecture students in Spring 2004.

     
  Image of swimming footage cast on the full CompuObscura modeled structure, highlighting participant leaving the device.  Long short. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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