The CompuObscura holds approximately four participants at one time. Participants may either sit on the chairs provided along the walls, or move freely in the open area in the center of the room. The CompuObscura contains a high-resolution digital video projector, and a high-resolution digital video camera that captures the motion of the CompuObscura’s participants.

A space beneath the floor contains a small computer network connected with a high-speed connection to Internet II that in turn is connected to an advanced image processing center at California Polytechnic State University and with a number of other CompuObscura installations around the globe.

The CompuObscura captures and reprocesses high-resolution video images and high-quality audio on the fly, then uses the high-speed, massive bandwidth capabilities of Internet II technology to swap these composite images and remixed audio tracks from one CompuObscura installation to the next. Against the largest wall in the CompuObscura, we display an image that fills the entire wall. This image shows the CompuObscura participants immersed in a virtual environment composed of architectural components lifted from an “actual” environment (a village plaza in Northern Italy, for example).

Second generation 3D models of the interior of the CompuObscura. View from above, long shot. Images created by Jon Elsdon © 2004.  
 
Second generation 3D models of the interior of the CompuObscura. View from above, medium shot. Images created by Jon Elsdon © 2004.
 
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