The overall goal of the CompuObscura device is to encourage play between a viewer and a set of images. Like all truly good play the goal is to simply allow viewers to have fun, to explore, and to interact with images as freely and as seamlessly as possible. Good, open, free and expressive play often creates our deepest and most meaningful impressions and our most memorable narratives (Missac & Nicholsen).

As instructors, students and researchers we are attempting to create an artistic play and exploration space for adults and children that allows them to create their own impressions and narratives through the facilitated process of interacting with a variety of projected moving images.

Through free-form, interactive play, the Lumiere Ghosting Project is designed to help people take a fresh look at how the projection and wide-spread distribution of moving images have complicated, and increased the speed of cultural change and cultural interaction (Nielsen).

     
  Image of green film frame cast against the side of the CompuObscura, revealing shadows of participants inside the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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