The
overall goal of the CompuObscura device is to encourage
play between a viewer and a set of images. Like all
truly good play the goal is to simply allow viewers
to have fun, to explore, and to interact with images
as freely and as seamlessly as possible. Good, open,
free and expressive play often creates our deepest and
most meaningful impressions and our most memorable
narratives (Missac & Nicholsen).
As instructors, students and
researchers we are attempting to create an artistic
play and exploration space for adults and children that
allows them to create their own impressions and narratives
through the facilitated process of interacting with
a variety of projected moving images.
Through free-form, interactive
play, the Lumiere Ghosting Project is designed to help
people take a fresh look at how the projection and wide-spread
distribution of moving images have complicated, and
increased the speed of cultural change and cultural
interaction (Nielsen).
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