In Fall 2002 I, and a colleague, Enrica Lovaglio from the Art and Design Department, received an internal university grant from California Polytechnic State University (Cal Poly) to fund development of new ways to use the high bandwidth available from the university's new Internet II connection. We used this funding to purchase some video equipment and to help us coordinate our efforts to start creating a working model of the CompuObscura.

Starting in Spring 2003, we began experimenting with a basic team-teaching structure to set up the student base for the Lumiere Ghosting Project by combining two already-existing courses: Interactive Document Design offered from the English Department and taught by me, and Collaborative Studio--Rendering, Animation and Modeling offered from the Art and Design department and taught by Enrica Lovaglio.

We shared lectures for our courses, and then worked together to select a number of students to develop the basic research, online design and technical development that served as the foundation for Lumiere Ghosting Project development and for creating early models of the CompuObscura.

     
  Image of swimming footage cast on the full CompuObscura modeled structure, highlighting participant leaving the device.  Long short. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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