In
Fall 2002 I, and a colleague,
Enrica Lovaglio from the Art and Design Department,
received an internal university grant from California
Polytechnic State University (Cal
Poly) to fund development of new ways to use the
high bandwidth available from the university's new Internet
II connection. We used this funding to purchase some
video equipment and to help us coordinate our efforts
to start creating a working model of the CompuObscura.
Starting in Spring 2003, we began
experimenting with a basic team-teaching structure to
set up the student base for the Lumiere Ghosting Project
by combining two already-existing courses: Interactive
Document Design offered from the English Department
and taught by me, and Collaborative Studio--Rendering,
Animation and Modeling offered from the Art and
Design department and taught by Enrica Lovaglio.
We shared lectures for our courses,
and then worked together to select a number of students
to develop the basic research, online design and technical
development that served as the foundation for Lumiere
Ghosting Project development and for creating early
models of the CompuObscura.
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