Question: Do students always need to complete their work? And how does one define "completion" in an interactive, new media design process?

Yes, students need to reach a point with their work that they can feel is indeed a completion point. While I always tell students that the Lumiere Ghosting Project and the construction of the CompuObscura are long-term collaborations that may well never have a satisfying, verifiable "end," the individual work that they create for class does, indeed, have deadlines and end points. Following some of the precepts put forward by those who use contract grading structures in their composition courses, I work out a contract with each student, early in the term, stating exactly what will be completed and also stating what terms will be used to determine the relative success and/or failure of that completion. But beyond this simple and somewhat reductive process necessary for grading and record keeping, I feel that focusing too much on completion takes away time that needs to be centered on collaboration, debate, discussion and exploration—focusing on what students and faculty can learn together by working through an open-ended technology development process.

     
  Image of green film frame cast against the side of the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.  
     
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