Anti-Feminist
Identification
In A Rhetoric of Motives, Kenneth
Burke explains how all human interactions are determined by
perceptions of identification. How does one person identify with
another? Burkean identification is formed through the processes of merger
and division. When an individual believes that their interests are
similar to or are joined with stimulus X, they are experiencing merger
with that stimulus. Conversely, when an individual perceives discord or
distance between their interests and a given stimulus, they are experiencing
division. Burke believed that true identification consisted of a consubstantiation
of both merger and division, but that individuals could be rhetorically
persuaded in either direction: “Put [merger] and division ambiguously together,
so that you cannot know for certain just where one ends and the other begins,
and you have the characteristic invitation to rhetoric” (25).

When applying Burke’s theories on identification to 3D Realms/GT Interactive’s
1996 bestseller Duke Nukem 3D
(DN3D), it’s easy to identify the anti-feminist rhetoric. DN3D
helped elevate the first-person shooter, as this type of game is called,
to the enormous popularity is still has today. First-person shooters place
the gamer inside the body of the hero/heroine; the action is seen literally
through the character’s eyes. This game design allows for an almost complete
merger with the character.
DN3D players effectively become Duke
Nukem for the duration of their gaming session.
Female characters in DN3D are scarce, but anti-feminist imagery
is almost constantly present. Duke (the gamer) wanders through a variety
of urban environments, looking for alien monsters to kill. Many of the
rooms Duke passes through contain monitors, depicting scantily clad women’s
bodies, slowly gyrating. These women are faceless, which further de-emphasizes
their humanity. As these screenshots
demonstrate, this degrading imagery can range from an almost subliminal
one small monitor to an overwhelming eight or ten screens.

That’s not to say that there aren’t any “real” women in the game; there
are. Unfortunately, all the women in the game are strippers and exotic
dancers, like those seen here.
Can Duke Nukem (and through the principle of merger, the gamer) interact
with these women? Yes. Duke can approach the female characters and do one
of two things: he can shake money at them and demean them by saying “Shake
it, baby!” or he can use any of the many weapons at his disposal and destroy
them, causing them to shriek and explode in chunks of bloody flesh. The
rhetoric of DN3D clearly portrays women as the idols of men’s lust,
to be discarded when male lust is satisfied.
The anti-feminist rhetoric in an interactive narrative like DN3D
is easily identified, and games of this nature abound on the PC market.
Are there any E-games that contain strong female characters? Yes. Perhaps
the most famous example was also a top-selling game in 1996, one of the
first to feature a heroine instead
of a hero.