A Heroine Undermined: Tomb Raider

The success of the Tomb Raider franchise from Core Design/Eidos may be unmatched in PC gaming history. The first installment in 1996 introduced an inventive third-person perspective to the action/adventure formula, helping this genre rival the popularity of the first-person shooter. However, it wasn’t just the revolutionary game design that helped ensure Tomb Raider’s success. Tomb Raider also marked the arrival of what PC Gamer referred to as “the first truly watchable action heroine” (57): Lara Croft. To be sure, the introduction of a heroine into the action E-gaming genre is a notable achievement, and Croft does embody many of the qualities embraced by the Feminist movement: she’s strong, brave, intelligent, and independent. Unfortunately, Croft’s positive qualities are undermined, both by the rhetorical approach of the game itself, and by the external rhetoric of society at large.
          The third-person perspective of Tomb Raider contributes in large part to the undermining of Croft’s feminine strength. Unlike the first-person perspective of Duke Nukem 3D, which allows the gamer to play through the eyes of Duke, the third-person perspective places the camera-angle behind the main character, as seen in this Tomb Raider screenshot.
          In terms of Burkean identification, this perspective does not allow the gamer to truly merge with Croft; there is a distinct division between the character and the person playing the game. Thus, a gamer does not become Lara Croft (true merger), but rather controls Lara Croft during game play. This is an enormous distinction that, coupled with Croft’s impossible physique (continually viewed from the side and behind by the gamer) sculpted to caricature patriarchy’s current idea of feminine beauty, helps keep Croft in the category of “creature of whims and will” that Stanton spoke out against over 150 years ago.
          Also contributing to the anti-feminist rhetoric revolving around Tomb Raider are the numerous websites devoted to Croft.To be sure, there are many sites that merely provide strategies or walkthroughs for completing the games; these sites neither help nor hinder Croft’s Feminist identity. However, most of the websites devoted to Croft are interested not in her strength of character but in her sexuality, and are filled with pictorial spreads that reduce Croft to a female body to lust after.