Chat One
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Students were randomly pre-assigned a color code name (e.g. Pink,
Brown, Yellow) for the chat via e-mail and instructed to keep their code
names secret.
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Once students had logged on and were ready to begin class, they were asked
to make a note any time they believed they had identified a classmate’s
gender, indicating both whom they had identified and what gave him/her
away.
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Students discussed Rosenthal's "Gender Benders"
and other gender-related issues introduced by the instructor (e.g. Is Barbie
a negative influence on gender equality?).
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At the end of the class (after about 40 minutes of chatting), students
were asked to reveal their gender guesses.
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Students who were identified as either male or female were then asked to
confirm that identification.
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See Results.
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Chat Two
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Students were randomly pre-assigned a gendered animal name (e.g. hen, rooster,
doe, buck).
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As before, students were asked to try to identify their classmates' gender
during the discussion, as well as what gave him/her away.
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Students discussed articles unrelated to gender but related to networked
communication in general (selections from Imagologies
by Esa Saarinen and Mark C. Taylor).
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See Results.
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Chat Three
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Students chose their own code name and emailed it to their instructor for
approval.
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Code names were to be "a favorite literary character."
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Students were given the option of choosing a code name that did not match
their “real life” gender.
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Students were encouraged to try to trick their classmates during discussion,
which could mean a variety of things. For example, a female student might
log on with a male character name and then "act" female. Or a male student
might log on with a male name and then "act" female.
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See Results.
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