The Reader as Co-Author
In his 1991 landmark history of composing and computers Writing Space,
Jay David Bolter defines the producer and consumer roles in
interactive media by saying that when an author writes in hypertext, he or she
essentially defers words in a space where they sit until they encounter a
reader who reactivates them, creating a new context for their meaning
which may be close to or far removed from the authors original context
(30). Indeed, while watching others interface with their work, some hypertext
writers may flinch at their loss of control in this new media, even as the
reader basks in the new freedom to move about and determine his or her own path
through the text.
One
of the key elements of traditional rhetoric and essay writing has been
organization, or the spatial orientation of material on the pages, from the
placement of the three-pronged thesis statement in the old five-paragraph themes
to the strategic understanding of power positions in arranging an
argumentative essay. In hypertext, however, much of this kind authorial
authority is lost. The reader clicks through the essay in any order they choose,
undercutting the geography of persuasion many authors have learned to rely on.
In almost any form of hypertext sales, informational, gaming, fiction it
is the user who determines what information they will expose themselves to and
in what order.
Two essential
properties for successful digital environments (out of four
Janet Murray outlines in Hamlet on the Holodeck) are that they are procedural and
participatory, which brings us to the role of the reader as collaborator.
Whether the hypertext in question is helping the user register for classes,
rescue a fictional princess, or take a virtual cruise down the Nile, Murray points
out that a textual experience is only created when the participant becomes
physically involved, making choices that will cause the computer to execute a
set of rules.
Though modeled in part on the absolute
freedom of cognitive interactivity and chaos theory, the non-linearity possible
in hypertext is, relatively speaking, a highly structured sort of chaos. Murray
describes the authors role by comparing it to a choreographer who
suppliers the rhythms, the context, and the set of steps that will be
performed (153). So although the reader can travel on many potential paths in
an order of their choosing, at this point in time, it is the writer who lays the
rhetoric of the path.
This, however, might change in the future. Murray asserts
that interactors can only act within the possibilities that have been
established by the writing and programming, and so far, this is true;
however, it will remain true only so long as our ideas about property rights and
the necessity of publishing on discrete, read-only media exist.
Interactivity is already increasing both in terms of the level of user
participation and in terms of shared access to the programming on servers and
through the re-writable CD. Within a generation at most, users of computer
programs, hypertexts, and games should be able to easily supplement what the
original author has created by adding in complications, storylines, and
characters from their own imaginations (consider the amount of fan fiction
posted on almost any web site concerning a popular TV show, movie, or book
series).
Likewise, as computers themselves grow smarter, it will be simple
for a program to execute a command to search for a compatible text when the user
has fewer than five or so paths left to explore. So, for example, if you are
nearly through reading the Arthurian Romances, the computer might link you into
any of a number of related texts from Gawain to Malory to late twentieth
century pulp fantasy. What stops this kind of interactivity right now is not
technology, but the financial sense of copyright and prevailing sense of
ownership, two barriers that may prove too strong to be overcome.
Consciously handing the reader responsibility
for determining the meaning of a text is a challenge the writers in interactive
media must confront directly. Reading comprehension theories have
suggested for decades that all readers interpret texts in their own way;
however, when we are the authors of linear texts, we still have enough control of the direction of our
plots and the perceived development of characters to create the self-delusion we
are in charge of a texts meaning. This illusion which may be stronger in
the young writers who fill my classes and who havent heard of reader response
theory cannot be maintained in hypertext where everyone who interacts with
the product not
only concludes their reading with different interpretations of the
resolution but frequently concludes at different physical points in the
text.
In some ways being unable to control the order in which readers will
encounter scenes or to decree a set resolution to a text changes the writers role from Omniscient
Creator to traffic cop. The primary role for the writer becomes to avoid
creating the
end of the story, to resist reaching a single, definitive conclusion and,
instead, to
provide gaps and links for the readers so they continue on until they reach
their own resolution.