Alice in Dataland 2.0 title

Works Cited

Aart, Joran van, Christoph Bartneck, Jun Hu, Matthias Rauterberg, and Ben Salem. "How to Behave as Alice in Wonderland—About Boredom and Curiosity." Entertainment Computing 1.3–4 (2010): 125–137. Print.

Alice in Wonderland. Dir. Tim Burton. Perf. Mia Wasikowska, Anne Hathaway, and Helena Bonham Carter. Buena Vista Home Entertainment, 2010. Film.

Alice in Wonderland. Dirs. Clyde Geronimi, Wilfred Jackson, and Hamilton Luske. Perf. Kathryn Beaumont, Ed Wynn, and Richard Haydn. Walt Disney, 1951. Film.

Alice for the iPad. London: Atomic Antelope, 2010. Ebook app.

Bangs, John Kendrick. Alice in Blunderland: An Iridescent Dream. New York: Doubleday, 1907. Web.

Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. 1936. 1998. Web.

Bluestone, George. Novels into Film: The Metamorphosis of Fiction into Cinema. Berkeley: U of California P, 1957. Print.

Borsuk, Amaranth. "The Upright Script: Words in Space and on the Page." The Journal of Electronic Publishing 14.2 (2011): n. pag. Web.

Brooker, Will. Alice's Adventures: Lewis Carroll in Popular Culture. New York: Continuum International Publishing Group, 2004. Print.

Brown, Gillian. "The Metamorphic Book: Children's Print Culture in the Eighteenth Century." Eighteenth-Century Studies 39.3 (2006): 351–362. Print.

Bruner, Jerome. Making Stories: Law, Literature, Life Cambridge: Harvard UP, 2003. Print.

Burnett, Ron. Cultures of Vision: Images, Media, and the Imaginary. Bloomington: Indiana UP, 1995. Print.

Carroll, Lewis. Alice's Adventures in Wonderland. Unknown: Plain Label Books, 1969. Print.

Carroll, Lewis. Illus. John Tenniel. Alice's Adventures in Wonderland. Akron: Saalfied, 1907.

–––. Alice's Adventures in Wonderland and Through the Looking Glass. Illus. John Tenniel. Boston: Lothrop, 1898. Web.

–––. Alice's Adventures Under Ground. 1862–1864. MS. British Library "Turning the Pages," London. Web.

–––. Alice's Adventures Under Ground: Being a Facsimile of the Original MS. Book afterwards Developed into "Alice's Adventures in Wonderland". London: Macmillan and Company, 1886. Print.

–––. "Golden Afternoon" preface. Alice's Adventures in Wonderland and Through the Looking Glass. New York: McLoughlin Brothers, ca. 1900. Web.

–––. The Nursery "Alice." London: Macmillan, 1979. Print.

Chamberlain, Daniel. "Critical Making." MediaCommons. 13 May 2013. Web.

Chen, Chaomei. "Information Visualization." Wiley Interdisciplinary Reviews: Computational Statistics 2.4 (2010): 387–403. Print.

Clark, Beverly Lyon. Kiddie Lit: The Cultural Construction of Children's Literature in America. Baltimore: Johns Hopkins UP, 2004. Print.

Costanzo, William V. The Electronic Text: Learning to Write, Read, and Reason with Computers. Englewood Cliffs: Educational Technology Publications, 1989. Print.

Cuthwellis, Edgar, ed. Lewis Carroll's Bedside Book: Entertainments for the Wakeful Hours. Boston: Houghton Mifflin, 1979. Print.

Delagrange, Susan H. "When Revision Is Redesign: Key Questions for Digital Scholarship." Kairos: A Journal of Rhetoric, Technology, and Pedagogy 14.1 (2009): n. pag. Web.

Drucker, Johanna. "The Virtual Codex from Page Space to E-space." A Companion to Digital Literary Studies. Ed. Susan Schreibman and Ray Siemens. Oxford: Blackwell, 2008. n. pag. Web.

Elliott, Kamilla. Rethinking the Novel/Film Debate. Cambridge: Cambridge UP, 2003. Print.

Flescher, Jacqueline. "The Language of Nonsense in Alice." Yale French Studies 43 (1969): 128–144. Web.

Frost, Erin. "Visual Culture and the 'Alice' Books." Xchanges 6.2 (2010): n. pag. Web.

Galloway, Alexander R. The Interface Effect. Cambridge: Polity, 2012. Print.

Green-Lewis, Jennifer. Framing the Victorians: Photography and the Culture of Realism. Ithaca: Cornell UP, 1996. Web.

Hayes-Roth, Barbara. "Interactive Fiction: Character-Based Interactive Story." Intelligent Systems and their Applications, IEEE 13.6 (1998): 12–15. Print.

Holthuis, Susanne. "Alice in Wonderland—Aspects of Intertextuality." Semiotics and Linguistics in Alice's Worlds. Ed. Rachel Fordyce and Carla Marello. Berlin: de Gruyter, 1994. 127–139. Print.

Horrocks, Christopher. "Understanding Virtuality—Links between McLuhan and Narratives of New Media." Marshall McLuhan: Critical Evaluations in Cultural Theory. Ed. Gary Genosko. Vol. 3: Renaissance for a Wired World. Oxford: Routledge, 2005. 64–73. Print.

Humberstone, Lloyd. "Names and Pseudonyms." Philosophy 70.274 (1995): 487–512. Web.

Hunt, Peter. An Introduction to Children's Literature. Oxford: Oxford UP, 1994. Print.

James, Alison. "Automatism, Arbitrariness, and the Oulipian Author." French Forum 31.2 (2006): 111–125. Print.

Jenkins, Henry. "Game Design as Narrative Architecture." First Person: New Media as Story, Performance, and Game. Eds. Noah Wardrip-Fruin and Pat Harrigan. Cambridge: MIT P, 2004. 118. Print.

Kaplan, Jonathan, and Nicole Yankelovich. "Open Wonderland: An Extensible Virtual World Architecture." IEEE Internet Computing 15.5 (2011): 38–45. Print.

Kelleher, Caitlin, Randy Pausch, and Sara Kiesler. "Storytelling Alice Motivates Middle School Girls to Learn Computer Programming." Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 28 Apr.–3 May 2007, San Jose, CA. New York: ACM, 2007. Web.

Kirschenbaum, Matthew. "Hello Worlds." The Chronicle of Higher Education. 23 Jan. 2009. Web.

Klink, Flourish, Talan Memmott, Nick Montfort, Andrew Plotkin, Scott Rettberg, Mark Sample, Eric Snodgrass, and J. R. Carpenter. "Taroko Gorge Remixed: Repetition and Difference in Machine Texts." Electronic Literature Organization Conference. West Virginia University, Morgantown, WV. 21 Jun. 2012. Forum. Archived on ELMCIP.

Kuhn, Virginia. "The Rhetoric of Remix." Transformative Works and Cultures 9 (2012): n. pag. Web.

Lauer, Claire. "What's in a Name? The Anatomy of Defining New/Multi/Modal/Digital/Media Texts." Kairos: A Journal of Rhetoric, Technology, and Pedagogy 17.1 (2012): n. pag. Web.

Levinson, Paul. Digital McLuhan: A Guide to the Information Millennium. New York: Routledge, 2001. Print.

Lewis, Caroline. Clara in Blunderland. London: William Heinemann, 1902. Web.

Manguel, Alberto. A History of Reading. London: HarperCollins, 1996. Print.

Manovich, Lev. The Language of New Media. Cambridge: MIT P, 2001. Web.

Martin, Cathlena. "'Wonderland's become quite strange': from Lewis Carroll's Alice to American McGee's Alice." Beyond Adaptation: Essays on Radical Transformations of Original Works. Eds. Phyllis Frus and Christy Williams. Jefferson: McFarland, 2010. 133–143. Print.

Matienzo, Mark. "Emotion, Archives, Interactive Fiction, and Linked Data." Mx A. Matienzo. 18 Feb. 2013. Web.

The Matrix. Dirs. Andy Wachowski and Larry Wachowski. Warner Brothers, 1999. Film.

McCloud, Scott. Understanding Comics: The Invisible Art. New York: William Morrow, 1994. Print.

McGann, Jerome. "The Socialization of Texts." The Book History Reader. Ed. David Finkelstein and Alistair McCleery. London: Routledge, 2002. 39–46. Print.

McHale, Brian. "'Things then did not delay in turning curious': Some Version of Alice, 1966-2010." Project Narrative. The Ohio State University. n.d. Web.

McLuhan, Marshall. The Gutenberg Galaxy: The Making of Typographic Man. Toronto: U of Toronto P, 2011. Print.

–––. Understanding Media: The Extensions of Man. New York: McGraw Hill, 1964. Print.

–––, and Quentin Fiore. The Medium Is the Massage. New York: Random House, 1967. Print.

Meier, Franz. "Photographic Wonderland: Intermediality and Identity in Lewis Carroll's Alice Books." Alice Beyond Wonderland: Essays for the Twenty-First Century. Ed. Cristopher Hollingsworth. Iowa City: U of Iowa P, 2009. 117–134. Print.

Mitchell, W. J. T. Picture Theory: Essays on Verbal and Visual Representation. Chicago: U of Chicago P, 1994. Print.

Mod, Craig. "Post-Artifact Books and Publishing." @craigmod. Jun. 2011. Web.

Monteiro, Stephen. "Lovely Gardens and Dark Rooms: Alice, the Queen, and the Spaces of Photography." Alice Beyond Wonderland: Essays for the Twenty-First Century. Ed. Cristopher Hollingsworth. Iowa City: U of Iowa P, 2009. 101–116. Print.

Montfort, Nick. "Riddle Machines: The History and Nature of Interactive Fiction." A Companion to Digital Literary Studies. Ed. Susan Schreibman and Ray Siemens. Oxford: Blackwell, 2008. n. pag. Web.

–––. Taroko Gorge. 2009. Web.

Moulthrop, Stuart. "Lift This End: Electronic Literature in a Blue Light." Electronic Book Review (2 Apr. 2013): n. pag. Web.

Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge: MIT P, 1998. Print.

Nickel, Douglas Robert, and Lewis Carroll. Dreaming in Pictures: The Photography of Lewis Carroll. New Haven: Yale UP, 2002. Web.

Nodelman, Perry. Words about Pictures: The Narrative Art of Children's Picture Books. Athens: U of Georgia P, 1988. Print.

–––, and Mavis Reimer. The Pleasures of Children's Literature. White Plains: Longman, 1995. Print.

Nord, Christiane. "Proper Names in Translations for Children: Alice in Wonderland as a Case in Point." Meta: Journal des traducteurs / Meta: Translators' Journal 48.1-2 (2003): 182–196. Web.

Ong, Walter J. Orality and Literacy: The Technologizing of the Word. New York: Routledge, 2012. Print.

Packer, Randall, and Ken Jordan, eds. Multimedia: from Wagner to Virtual Reality. New York: Norton, 2001. Print.

Paley, W. Bradford. "TextArc: Showing Word Frequency and Distribution in Text." TextArc. n.d. Web.

Piper, Andrew. Book Was There: Reading in Electronic Times. Chicago: U of Chicago P, 2012. Print.

Prose, Francine. The Lives of the Muses: Nine Women and the Artists They Inspired. New York: HarperCollins, 2009. Web.

Pullinger, Kate. "'Inanimate Alice' and Her Other Lives." Kate Pullinger. 16 Mar. 2011. Web.

–––, and Chris Joseph. Inanimate Alice. London: Bradfield, 2005. Web.

Rauterberg, Matthias. "From Personal to Cultural Computing: How to Assess a Cultural Experience." uDayIV—Information Nutzbar Machen. Eds. Guido Kempter and Philipp von Hellberg. Lengerich, GR: Pabst Science, 2006. 13–21. Web.

Reid, Alex. "Digital Humanities and the Study of the Digital." Digital Digs. 9 Aug. 2012. Web.

Rushkoff, Douglas. Program or Be Programmed: Ten Commands for a Digital Age. New York: Or Books, 2010. Print.

Ryan, Marie-Laure. "From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative." Storyworlds: A Journal of Narrative Studies 1 (2009): 43–59. Print.

Shenk, Ron. "Psyche and Cinema: 'Go Ask Alice (or Neo); I Think They'll Know'." Psychological Perspectives 49.2 (2006): 249–266. Print.

Standen, Amy. Adobe Photoshop Master Class: Maggie Taylor's Landscape of Dreams (Adobe Master Class). San Francisco: Adobe P, 2005. Web.

Stark, Chelsea. "New 'XCOM' Game Wants Fans to Unravel a Conspiracy in Real Life." Mashable. 31 May 2013. Web.

Stefans, Brian Kim. "Language as Gameplay: Toward a Vocabulary for Describing Works of Electronic Literature." Electronic Book Review (3 Sep. 2012): n. pag. Web.

Stephenson, Lynda R. "Road Trip: A Writer's Exploration of Cyberspace as Literary Space." Kairos: A Journal of Rhetoric, Technology, and Pedagogy 15.2 (2011): n. pag. Web.

Stevens, Chris. "Making Alice for the iPad." The Literary Platform. 14 Apr. 2010. Web.

Talbot, Bryan. Alice in Sunderland: An Entertainment. London: Random House, 2007. Print.

Wartenberg, Thomas E. "Beyond Mere Illustration: How Films Can Be Philosophy." The Journal of Aesthetics and Art Criticism 64.1 (2006): 19–32. Print.

Webb Boyd, Patricia. "Pulling the Difference: Re-envisioning Journals' Negotiations of New Media Scholarship." Kairos: A Journal of Rhetoric, Technology, and Pedagogy 13.1 (2008): n. pag. Web.

Wilkens, Matthew. "Critical Text Mining, or Reading Differently." Work Product: Research Notes in Fiction, Theory, and Digital Humanities. 8 Dec. 2009. Web.

Witek, Joseph. "The Arrow and The Grid." A Comics Studies Reader. Eds. Jeet Heer and Kent Worcester. Jackson: UP of Mississippi, 2009. 149–156. Print.

"Wonderland Research." Alice: A hypertext adaptation (illustrating principles of interactive fiction, approximately 1998). Web. (

Wong, Mou-Lan. "Generations of Re-generation: Re-creating Wonderland through Text, Illustrations, and the Reader's Hands." Alice Beyond Wonderland: Essays for the Twenty-First Century. Ed. Cristopher Hollingsworth. Iowa City: U of Iowa P, 2009. 135–151. Print.

Zipes, Jack David. Fairy Tales and the Art of Subversion: The Classical Genre for Children and the Process of Civilization. 2nd ed. New York: Routledge, 2006. Print.

Illustrations, images, and photos

"AliceLiddell" 3D model. Alice 2.0. Carnegie Mellon University. n.d. Web.

Dodgson, Charles. Alice's Adventures Under Ground. 1862–1864. MS. British Library "Turning the Pages," London. Web.

Dodgson, Charles. "Alice Liddel and Ferns." 1860. Photograph.

Fitzsimon, Andy. "Attack Dog." Flickr. 13 Jan. 2008. Web.

Lee, Hyun. "Running up that Hill." Flickr. 13 May 2011. Web.

Levering, Albert, illus. "Handing Her a Card." In John Kendrick Bangs. Alice in Blunderland: An Iridescent Dream. New York: Doubleday, 1907. Web.

Rudd, Robin. "Oxford." Photograph. 2015.

Temari 09. "SNIPS - Ornate Frame." Flickr. 9 Oct. 2009. Web. CC BY 2.0. Illustration.

Tenniel, John, illus. "Bill." In Lewis Carroll. Alice's Adventures in Wonderland and Through the Looking Glass. Boston: Lothrop, 1898. Web.

–––, illus. "Drink Me." In Lewis Carroll. Alice's Adventures in Wonderland and Through the Looking Glass. Boston: Lothrop,Back to Alice in Dataland1898. 13. Web.


BOCrew (feat. Spinningmerkaba / BOCREW / Alice). "A Tribute to Alice: One Luv Edit." ccmixter. 19 Mar. 2012. Web.

Back to Alice in Dataland

Finding Alice on Tumblr

About the Project