Welcome!
I'm excited to have been invited to guest edit the coverweb for this
second issue of Kairos on using MUDs and MOOs in writing classes.
After using these synchronous communication environments in my
own research and with my classes, I've wanted for quite some time
to see a webbed collection of articles about using them, a collection
which would be a resource for writing teachers, a place where we
gather some of our combined wisdom and advice to share with
others.
Because they are generally a completely textual communication medium, MOOs
and MUDS allow classes that use them to focus rather narrowly on
writing. Everything that is uttered, created, or described in a MUD or
MOO must be uttered, created, or described in text, forcing us
to recognize the power of the written word to persuade another,
evoke meaning, or spur the imagination into new worlds. Like
synchronous "chat rooms", MUDs and MOOs can be used for
brainstorming and invention, harnessing the raw power of the
participants' ideas bumping up against each other and building new
thought structures. However, because MUDs and MOOs are
environments, with objects and settings that can be described in text,
the creative power of words, coupled with the genius of a simple
programming language, they allow users such as our students to generate
innovative worlds of their own made solely of written language.
Cultures around the globe and across history have appreciated the
power of words in naming -- that in putting an idea into words one
brings it into being. Working in a MUD or MOO can give students
both the thrill of creation along with some of the practice with
manipulating written language they will need to survive in work and
social settings.
However, as with any technology, the vision is far from egalitarian or
utopian; classes using MUDs and MOOs encounter their share of
problems. These difficulties range from frustration at not being able
to keep up with a fast-paced MOO session to conflicts originating
from the lack of face-to-face cues and misunderstandings related to
distance and difference. Above all, we stress that conflict and frustration with communicating in a MUD or MOO
is not always counterproductive; the cognitive dissonance and
dissensus can result in teachable moments, through which the class
can learn, discuss, and practice new strategies for communication and
information gathering.
History
As many of you know, MUDs and MOOs are an outgrowth of the
migration of role playing games, such as Dungeons and Dragons, to
the networked environment. For role playing games, the anonymity
provided by the network allows participants to take on whatever
persona they chose, and to create textual worlds out of their own
imaginations. Precisely the same features (and many more)
prompted scholars and teachers to begin to examine how they might
use these environments for research, scholarly exchange, and
teaching.
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