In proposing new ways of teaching
narratives, I provide sample writing activities that can be used
in first year composition courses. Since this is a fairly new idea to the world
of composition, I have used theoretical frameworks using the Collaborative
Learning Approach. This approach is defined as the intentional
physical grouping of students either by the teacher or by the students
so that students work together as teams to produce written documents.
Students equally divide the work and assign individual persons
to work on a specific section. This method provides instant feedback
through peer response and editing. In the case of collaborative
video games, students can also provide immediate feedback to each
other while working as a team to achieve the game goal. The following
are suggested writing activities:
Activity 1: Choosing &
Playing Your Favorite Video Game
Begin the unit with an on-line questionnaire
about learning styles, and gaming interests. Next have students
choose from a variety of video games and play the video game. Make
sure that students first identify the narrative in each video game.
Activity 2: Evaluating the
Various Features in Video Games
Ask students to discuss their experience
with playing the video that they chose. Ask students the following
questions: What character did they choose and why; What was their
quest; How long did they play the game; How many times did they
play the game; Did they play the game alone or with friends; etc.
Was the narrative in the video game interesting? Why or why not?
Activity 3: Creating &
Developing a Video Game
Have students work in groups of three
or four to create narratives in order to create and develop their
own video game by first writing about the characters, theme, plot,
purpose, playability, originality, content, graphics, and addictiveness.
Have students create a storyboard as well as an actual hypertext
web-site which other students can access and play. Ask your students
questions like the following: How does your video game function
as a storytelling device? What is the most powerful narrative aspect
of your video game? What is the weakest narrative aspect of your
video game? How does your video game relate to or interact with
its intended audience?
Activity 4: Reviewing the
Video Game Projects
Using the same features for creating
and developing video games, have students write reviews of the video
game projects of their classmates. Evaluate students on their ability
to both give and receive critical criticism and feedback. Discuss
how the narrative changed from written text form to video game form.
Extended Activities
Have students expand on the narrative in their video game to
develop other forms of narratives such as movie clips, comic strips,
cartoons, audio voice over, musicals, etc. Afterwards have students compare
and contrast the narrative in the video game to the one originally
created.
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