Abstract
First-year composition
students are diverse in academic and social intellectual knowledge,
especially with respect to gaming and computer technology. While
students may not be able to understand the concept of storytelling
when writing narratives in an academic setting, they are able to
understand and create stories in video games in a social setting.
The issue of access plays a major role in the knowledge that students
already have, and the knowledge that they will acquire.
As teachers we should
be aware of these students’ access to technology and be able to
create an engaging and innovating curriculum that encourages and
accommodates their diverse knowledge. By offering the use of video
games as a way to give students a better understanding of storytelling
concepts, I hope to give teachers an alternative way to have students
write narratives in the first-year composition course.
This essay explores the
question, “How can stories in video games be used to teach narratives
in the first year composition course?” Although similar research
has been done in the areas of composition and multi-media, the use
of video games in composition is fairly new. The idea of using stories
in video games to teach narratives is offered as a new and innovative
way to for students to utilize their own knowledge of video games
to learn about storytelling.
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