Writing for Interactive Media

To a large degree, the "genres" assigned to students in the Writing for Interactive Media class at Johnson County Community College were defined by Best Buy rather than rhetorical or computer consensus. As a career course, this class was developed with the charge that the assignments should relate to Interactive Media as it was being produced and used throughout the economy -- which meant that web pages were only the tip of the ice berg. 

In the interactive media class, students work on five different projects. The instructional apparatus and materials are drawn from disciplines like composition, creative writing, technical writing, advertising/public relations, broadcast journalism, linguistics, graphic design, and logic (the current textbook is Domenic Stansberry's inventive Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media). The projects were selected with the help of JCCC’s CIM task force, which is comprised of professionals working in the field as well as instructors from computer science (technology and applications specialists), communication design, business administration, photography, music, and journalism. This variety of primary expertise is, by the way, very reflective of the students who take the class -- some have advanced degrees in the arts, but are struggling with their first programming classes; others dream in code, but dread the thought of being responsible for or asked to contribute content. 

The task force’s guidelines for the Writing for Interactive Media class (an elective in their certificate program) specified that the course should cover a various means of delivery, including the world-wide web, educational and entertainment CD’s, computer documentation, and kiosks. JCCC’s English program’s guidelines for writing courses emphasize process-orientation, rhetorical instruction, appropriate research skills, and critical and evaluative thinking.
With the guidance of the task force and the braver of my composition colleagues, the many Interactive software applications on the were sorted into major "assignment" categories based on the kind of experience the reader was seeking out and how and when the user interacted with the media. From there, it was just a matter of designing the assignments and facing the unique challenges of writing for an interactive media.

Writing for Interactive Media Assignments

Challenges in Writing Hypertext