table of contents |
|
Preface |
vii |
Acknowledgments |
xiii |
|
PART 1 |
Introduction to Part 1 |
1.) Studying the Computer Game
Complex |
5 |
|
Computer Games as Mass Culture |
9 |
|
Computer Games as Mass Media |
13 |
|
Computer Games as Psychophysiological
Force |
14 |
|
Computer Games as Economic Force |
18 |
|
Computer Games as Instructional
Force |
24 |
|
So, Why Study Computer Games? |
25 |
|
2.) A Grammar of Gamework |
27 |
|
Rhetoric and Dialectic |
29 |
|
Propositions of the Gamework |
31 |
|
The Problematic of Play |
34 |
|
The Grammar of Gameworks: Analyzing
the Computer Game Complex |
41 |
|
PART 2 |
Introduction to Part 2 |
3.) Capturing Imaginations:
Rhetoric in the Art of Computer Game Development |
71 |
|
Rhetorical Functions Revisited |
78 |
|
Rhetoric in the Discourse of
Game Developers |
80 |
|
Working through the Grammar
of Gameworks: Agents, Influences, Manifestations, and Transformative
Locales |
114 |
|
4.) Making Meanings out of Contradictions:
The Work of Computer Game Reviewing |
118 |
|
Computer Game Reviewing Online |
120 |
|
Computer Game Reviewing in Print |
126 |
|
Playing up Influence to Influence
Play |
129 |
|
Reviewing the Meanings of the
Computer Game Complex |
139 |
|
5.) The Economies of Black
and White |
140 |
|
Defining Economies |
144 |
|
The "Purchase" of
Natural Resources |
149 |
|
The "Purchase" of
Spiritual Resources |
154 |
|
The "Purchase" of
Temporal Resources |
156 |
|
The Work of Black & White |
157 |
|
Transformative Locales: Economic
Force as Game Work |
166 |
|
Epilogue |
169 |
|
Appendices |
171 |
|
Notes |
205 |
|
Works Cited |
219 |
|
Index |
227 |
|
|