Ken McAllister's GameWork: Language, Power, and Computer Game
Culture fills an important gap in computer game1
scholarship for Kairos' readers. A gamer himself, McAllister's
experiences with computer games give his analysis a depth that is
missing from many current scholarly works on the subject. McAllister,
however, does not simply celebrate computer games, but instead argues
for a rigorous critical method that scholars can use to come to
terms with the contradictions of what he calls the computer game
complex. McAllister thus develops a rich rhetorical theory to
examine what is quickly becoming one of the major sites of worldwide
cultural production, capturing moments of consumerism, liberating
gameplay, labor issues, partisanship, design ideologies, and more.
Based in large part upon Marxist historical materialism, Kenneth
Burke's notion of agency, and Barry Brummett's taxonomy of meaning-making
processes, McAllister's theoretical approach makes Game Work
a must read for anyone interested in studying complex cultural artifacts
like computer games from a rhetorical perspective.
McAllister's book is divided into two parts and includes generous
appendices, a glossary and an index. In part one, he outlines his
critical methodology, which he calls "the grammar of gamework"
(44). We devote most of our review to this section, dividing our
summary of it into two parts: the gamework
and the grammar of gamework. In part
two, McAllister applies his grammar of gamework to several aspects
of the computer game complex: the discourse of game developers,
the project of reviewing games, and the economies of the computer
game Black
& White. We summarize part two of McAllister's book in
the node entitled praxis. The first two
appendices of McAllister's book contain diagrams of his grammar
of gamework, while the third contains a list of the game titles
mentioned throughout his book. The fourth appendix, "How to Run
a Game Night," is an enormously helpful guide to establishing a
critical game research group, discussing everything from where to
hold a game night to who should be involved.
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