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The way that the CompuObscura
displays changing images is similar to how a mirror
in a public space continually displays (with some distortion)
the continually shifting environment that surrounds
it. The CompuObscura is, in effect, a mirror of changing
facade of the modern electronic arcade. The “mirror”
of the CompuObscura “reflects” just one
perspective of this collage of images, sounds, texts,
and forms of electronic interaction.
Like
the mirror in Lewis Carroll’s Through the
Looking Glass, a mirror which allowed Alice to
slip into an interactive, fully immersive parallel world,
the CompuObscura mirror not only provides a view of
the electronic world of images that surrounds it, it
also allows viewers to slip, seamlessly, past the membrane
of the mirror and cross directly into one small corner
of that parallel world of moving images. |
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