The way that the CompuObscura displays changing images is similar to how a mirror in a public space continually displays (with some distortion) the continually shifting environment that surrounds it. The CompuObscura is, in effect, a mirror of changing facade of the modern electronic arcade. The “mirror” of the CompuObscura “reflects” just one perspective of this collage of images, sounds, texts, and forms of electronic interaction.

Like the mirror in Lewis Carroll’s Through the Looking Glass, a mirror which allowed Alice to slip into an interactive, fully immersive parallel world, the CompuObscura mirror not only provides a view of the electronic world of images that surrounds it, it also allows viewers to slip, seamlessly, past the membrane of the mirror and cross directly into one small corner of that parallel world of moving images.

     
  First generation model of experience inside the CompuObscura.  Unidentified student looking into Cal Poly student union plaza, viewing ghost-image of himself in the plaza. Created by unidentified Cal Poly student from New Media Arts I, Fall 2003.  
     
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