Students have been involved with every aspect of this project. As they participate in the development, invention and research work for the Lumiere Ghosting Project and for the CompuObscura device, students learn about the history of film, photography, television, and narrative design along with the practical concerns of visual and textual rhetoric. Students also learn about project management, cooperation, invention, and testing procedures as they actually build the CompuObscura and develop some of the smaller technology elements that we use for lectures or group work in other parts of the Lumiere Ghosting Project.

The range of student contributions have been so tightly connected to collaborative course development and discussion that it is nearly impossible to accurately attribute specific developments to this or that specific student. However, a few students have created stand-out work for the Lumiere Ghosting Project and have made essential contributions in the design of the CompuObscura device; I would like to use the next few pages to highlight a few of these contributions.

Second generation 3D models of the interior of the CompuObscura. View from inside, focusing on the projection equipment. Images created by Jon Elsdon © 2004.
Second generation 3D models of the interior of the CompuObscura. View from inside, focusing on the participant. Images created by Jon Elsdon © 2004.
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