New Media II: Technologies & Construction introduces students to the primary technologies currently at use in the professional creation of new media works. Students work directly with a wide range of new media technologies in a studio situation. The course is equally divided between working with text-centered software and working with image-centered software. Each student completes the course with a working knowledge of at least two or three new media production programs, and is required to create one fully functional demonstration of the project they proposed in New Media I.

Some of the student projects will be directly related to the CompuObscura or the Lumiere Ghosting Project, but students are also allowed to develop completely individual projects that follow that student's interests and research. Some past individual student projects have included work such as developing a working kiosk design (software interface and physical container design) for traveler's aid stations to be located in airports around the globe, an interactive personal essay about family and identity presented through web and film technology, and a stand-alone software program designed to teach middle school children about penguins. Mid-way through the quarter, students will pause in their project development, document their work to date, and then convert that documentation into a submission for entry in a prominent national technology forum.

At the end of the course all students in the class display their work in a local technology forum, an activity that is then later repeated in various places around the country by those students who have had their work selected for national presentation.

 
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