New
Media II: Technologies
& Construction introduces students to the primary
technologies currently at use in the professional creation
of new media works. Students work directly with a wide
range of new media technologies in a studio situation.
The course is equally divided between working with text-centered
software and working with image-centered software. Each
student completes the course with a working knowledge
of at least two or three new media production programs,
and is required to create one fully functional demonstration
of the project they proposed in New Media I.
Some of the student projects
will be directly related to the CompuObscura or the
Lumiere Ghosting Project, but students are also allowed
to develop completely individual projects that follow
that student's interests and research. Some past individual
student projects have included work such as developing
a working kiosk design (software interface and physical
container design) for traveler's aid stations to be
located in airports around the globe, an interactive
personal essay about family and identity presented through
web and film technology, and a stand-alone software
program designed to teach middle school children about
penguins. Mid-way through the quarter, students will
pause in their project development, document their work
to date, and then convert that documentation into a
submission for entry in a prominent national technology
forum.
At the end of the course all
students in the class display their work in a local
technology forum, an activity that is then later repeated
in various places around the country by those students
who have had their work selected for national presentation. |