Inspiration

Topics
Camera Obscura, Reinerus Gemma-Frisius, 1544. Found in Gernsheim, H., The Origins of Photography. Found at: http://www.acmi.net.au/AIC/CAM_OBS_LOUVAIN_1544.GIF

My Life in Brush with Ghosts 1
Top—The vineyard-covered hills of Kashiwara, Japan. Photo by David Gillette © 2005.
Bottom—The parking lot outside ALPS English School, Kashiwara Japan. Photo by David Gillette © 2005.

My Life in Brush with Ghosts 2
Top—Pipe cutting factory, Kashiwara, Japan. Photo by David Gillette © 2005.
Bottom—ESL Class session, Christmas Party, ALPS English School, Kashiwara, Japan. Photo by David Gillette © 2005.

My Life in Brush with Ghosts 3
Top—Burning incense and display of religious icons. Nara, Japan. Photo by David Gillette © 2005.
Bottom—Ancestral Graveyard. Nara, Japan. Photo by David Gillette © 2005.

My Life in Brush with Ghosts 4
Apartment hallway, personal residence. Kashiwara, Japan. Photo by David Gillette © 2005.

My Life in Brush with Ghosts 5
Ancestral graveyard, many generations back. Nara, Japan. Photo by David Gillette © 2005.

Ghosts Adrift in Japan 1
Top—Display of new ketai devices (Japanese cell phones). Tokyo, Japan. Found at: http://www.didik.com/nycinpictures/japan/communication/ulthm.htm
Bottom—Two new ketai owners learning how to exchange messages with each other. Tokyo, Japan. Found at: http://www.thefeature.com/article?articleid=100130

Ghosts Adrift in Japan 2
A large-screen ketai optimized for Japanese web surfing. Tokyo, Japan. Found at: http://www.thefeature.com/article?articleid=100130

Ghosts Adrift in Japan 3
A young Japanese girl learning how to use her new anime-themed ketai. Tokoyo, Japan. Found at: http://www.thefeature.com/article?articleid=100130

Ghosts Merge in the Arcade 1
Inside the central atrium of the main Kyoto train station. Kyoto, Japan. Found at: http://www.terragalleria.com/asia/japan/kyoto/kyoto.all.html

Ghosts Merge in the Arcade 2
Inside the central atrium of the main Kyoto train station, taken from upper floors looking down. Kyoto, Japan. Found at: http://www.japan-guide.com/e/e3922.html

Ghosts Merge in the Arcade 3
Inside the central atrium of the main Kyoto train station, taken from the ground floor, looking up. Kyoto, Japan. Found at: http://www.danheller.com/j-transport.html

Ghosts Merge in the Arcade 4
Carefully tended Japanese garden, repsenting the entire geography of the Japanese main islands in one small park. Shot #1. Beppu, Japan. Photo by David Gillette © 2005.

Ghosts Merge in the Arcade 5
Carefully tended Japanese garden, repsenting the entire geography of the Japanese main islands in one small park. Shot #2. Beppu, Japan. Photo by David Gillette © 2005.

Ghosts Merge in the Arcade 6
Shadow of Mt. Fuji cast on low cloud cover, taken from airplane window. Above Tokyo, Japan. Photo by David Gillette © 2005.

Haunting Technology into the Classroom 1
Close up of frightened eye. Image from the Japanese horror movie, Ringu. Found at fan site: http://www.mandiapple.com/snowblood/ring.htm

Haunting Technology into the Classroom 2
Image of ghost/dying man captured in television static. Image from the Japanese horror movie, Ringu. Found at fan site: http://www.mandiapple.com/snowblood/ring.htm

Haunting Technology into the Classroom 3
Image of Buddah statue at temple, at the foot of an erupting volcano. Kyushu Prefecture, Japan. Photo by David Gillette © 2005.

Haunting Technology into the Classroom 4
Small, personal shrine outside larger temple. Nara, Japan. Photo by David Gillette © 2005.

Haunting Technology into the Classroom 5
Close up of family gravestone, small local graveyard. Kashiwara, Japan. Photo by David Gillette © 2005.

Haunting Technology into the Classroom 6
Image of Charlie Chaplin looking down at a potential visitor to the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Haunting Technology into the Classroom 7
Image of old Lumiere film (crowd scene) displayed on the CompuObscura while potential visitor passes by. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Haunting Technology into the Classroom 8
Image selected from the opening animation sequence of first Lumiere Ghosting web site. Images gathered from statues, various textile patterns, and student-created human shadows. Image #1. Web site designed by Juliana de Freitas-Draper and Ilsa Brink © 2004.

Haunting Technology into the Classroom 9
Image of Charlie Chaplin looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Haunting Technology into the Classroom 10
Man jumping over other man, an early film/still-image sequence by Eadweard Muybridge. Found at: http://sln.fi.edu/qa00/attic12/

Haunting Technology into the Classroom 11
Example of poor-quality modeling and art design; 3D modeled image of space ship landing on lagoon. Created as class model of how to use Bryce 3D. Created by David Gillette, © 2005.

Haunting Technology into the Classroom 12
Small local shrine decorated during local holiday. Kashiwara, Japan. Photo by David Gillette © 2005.

Haunting Technology into the Classroom 13
Image of large face from live video footage looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Integrating History of the Obscura Image 1
Top—sketch of the physical principles of light used in pin-hole cameras and the camera obscura. Found at: http://www.acmi.net.au/AIC/CAMERA_OBSCURA.html
Bottom—Camera Obscura at Central Park, 1877. Frank Leslie's Popular Monthly, 1877. Found at: http://www.acmi.net.au/AIC/CAMERA_OBSCURA.html

Integrating History of the Obscura Image 2
Top—Early 3D sterograph print of park installation of camera obscura theater in the mid-1800s. Image #1. Image source unknown at present.
Bottom—Sketch of large sČance, held in the late 1800s. Found at: http://www.crystalinks.com/seance.html

Integrating History of the Obscura Image 3
Top—Second generation 3D models of the interior of the CompuObscura. View from above, long shot. Images created by Jon Elsdon © 2004.
Bottom—Second generation 3D models of the interior of the CompuObscura. View from above, medium shot. Images created by Jon Elsdon © 2004.

Our Technological SČance 1
Image of unidentified Cal Poly student wearing a superman costume. Taken by unidentified Cal Poly student in New Media Arts I, Fall 2003.

Our Technological SČance 2
Celebrity impersonator, a man playing the role of Marilyn Monroe. Found at: http://www.lookalikesbychar.com/act399.htm

Our Technological SČance 3
Image of early Lumiere films showing location of frames and sockets for advancing the film. Found at: http://www.institut-lumiere.org/

Our Technological SČance 4
Still frame taken from first Lumiere brothers moving picture-Workers Leaving the Factory. Found at: http://www.institut-lumiere.org/

Our Technological SČance 5
Still frame taken from early Lumiere brothers moving picture-Train Arriving in Station. Found at: http://www.institut-lumiere.org/

Our Technological SČance 6
Still frame taken from Battleship Potemkin, Segei Eisentein film, 1925. Found at: http://sln.fi.edu/qa00/attic12/

Our Technological SČance 7
One of the early Lumiere brothers cinematographs opened with film threaded into the camera. Found at: http://www.institut-lumiere.org/

Our Technological SČance 8
Still frame taken from early Lumiere brothers' documentaries. Found at: http://www.institut-lumiere.org/

Our Technological SČance 9
Image of couple seemingly viewing ghost of recently departed relative. Found at: http://www.photography-museum.com/believe1.html

Our Technological SČance 10
Image of man reading, unaware he is haunted by the ghosts of recently departed relatives. Found at: http://www.photography-museum.com/believe1.html

Our Technological SČance 11
Image of man seemingly unaware of the ghosts and ghostly-texts that surround him. Found at: http://www.photography-museum.com/believe1.html

Our Technological SČance 12
Image of man seemingly unaware of the female ghost lingering nearby. Found at: http://www.photography-museum.com/believe1.html

Innovation

Topics
Image of green film frame cast against the side of the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

The Intention of Our Invention 1
Image of Charlie Chaplin looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

The Intention of Our Invention 2
Image of green film frame cast against the side of the CompuObscura, revealing shadows of participants inside the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

The Intention of Our Invention 3
Image of grey film frame cast against the side of the CompuObscura, revealing shadows of participant inside the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Alice's Mirror in the CompuObscura 1
Image of swimming footage cast on the full CompuObscura modeled structure. Long short. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Alice's Mirror in the CompuObscura 2
First generation model of experience inside the CompuObscura. Unidentified student looking into Cal Poly student union plaza, viewing ghost-image of himself in the plaza. Created by unidentified Cal Poly student from New Media Arts I, Fall 2003.

Updating the Classic Obscura 1
Top—Early 3D sterograph print of park installation of camera obscura theater in the mid-1800s. Image #2. Image source unknown at present.
Bottom—Image of green film frame cast against the side of the CompuObscura with participant leaving the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Updating the Classic Obscura 2
Top—Second generation 3D models of the interior of the CompuObscura. View from above, long shot. Images created by Jon Elsdon © 2004.
Bottom—Second generation 3D models of the interior of the CompuObscura. View from above, medium shot. Images created by Jon Elsdon © 2004.

Updating the Classic Obscura 3
Top—Second generation 3D models of the interior of the CompuObscura. View from inside, focusing on the projection equipment. Images created by Jon Elsdon © 2004.
Bottom—Second generation 3D models of the interior of the CompuObscura. View from inside, focusing on the participant. Images created by Jon Elsdon © 2004.

Experiencing the CompuObscura 1
Top—Image of green film frame cast against the side of the CompuObscura, highlighting participant entering the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.
Bottom—Image of festival parade cast against the side of the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Experiencing the CompuObscura 2
Top—Still frame from demo film of the third generation of the CompuObscura device, demonstrating the blue screen location. Film created by Jon Elsdon © 2004.
Bottom—Still frame from demo film of the third generation of the CompuObscura device, demonstrating the blue screen capture process. Film created by Jon Elsdon © 2004.

Experiencing the CompuObscura 3
Still frame from demo film of the third generation of the CompuObscura device, demonstrating the participant texture capture. Film created by Jon Elsdon © 2004.

Experiencing the CompuObscura 4
Still frame from demo film of the third generation of the CompuObscura device, demonstrating participant texture being mapped onto motion-capture-controlled puppet. Film created by Jon Elsdon © 2004.

Experiencing the CompuObscura 5
Still frame from demo film of the third generation of the CompuObscura device, demonstrating the participant interacting with her puppet image. Film created by Jon Elsdon © 2004.

Experiencing the CompuObscura 6
Still frame from demo film of the third generation of the CompuObscura device, demonstrating the participant leaving the device. Film created by Jon Elsdon © 2004.

Experiencing the CompuObscura 7
Image of swimming footage cast on the full CompuObscura modeled structure, highlighting participant leaving the device. Long short. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Experiencing the CompuObscura 8
Close up of Elvis impersonator from Los Vegas celebrity impersonator agency. Found at: http://www.elvisentertainers.com/

Experiencing the CompuObscura 9
Second generation 3D models of the interior of the CompuObscura. View from inside showing participant interacting with his image. Image created by Jon Elsdon © 2004.

Experiencing the CompuObscura 10
Image of Charlie Chaplin looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Illumination

Topics
Early 3D sterograph print of park installation of camera obscura theater in the mid-1800s. Image #2. Image source unknown at present.

Adapting to Change 1
Still frame taken from early Lumiere brothers' documentaries. Found at: http://www.institut-lumiere.org/

Adapting to Change 2
Image selected from the opening animation sequence of first Lumiere Ghosting web site. Images gathered from statues, various textile patterns, and student-created human shadows. Image #2. Web site designed by Juliana de Freitas-Draper and Ilsa Brink © 2004.

Adapting to Change 3
Display of new ketai devices (Japanese cell phones). Tokyo, Japan. Found at: http://www.didik.com/nycinpictures/japan/communication/ulthm.htm

Adapting to Change 4
Image of Charlie Chaplin looking down at a potential visitor to the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Adapting to Change 5
Image of large face from live video footage looking down at a visitor leaving the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Adapting to Change 6
Image of Charlie Chaplin just from legs down, projected on side of CompuObscura building model. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 1
Image of festival parade cast against the side of the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 2
Image of large face from live video footage projected on the side of the CompuObscura model. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 3
Image of painted eye projected on the side of the CompuObscura model. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 4
Image of grey film frame cast against the side of the CompuObscura, revealing shadows of participant inside the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 5
Image of green film frame cast against the side of the CompuObscura. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 6
Image of painted eye projected on the side of the CompuObscura model, partially revealing participant leaving the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 7
Image of green film frame cast against the side of the CompuObscura with participant leaving the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 8
Image of festival parade cast against the side of the CompuObscura, long shot from corner of the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Problems of Interdisciplinary Design 9
Image of Charlie Chaplin just from legs down, projected on side of CompuObscura building model. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Integrating with Courses 1
Image of swimming footage cast on the full CompuObscura modeled structure, highlighting participant leaving the device. Long short. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Integrating with Courses 2
Image of green film frame cast against the side of the CompuObscura, revealing shadows of participants inside the device. Taken by Cal Poly Architecture class students using class-created model and slide projector, Spring 2004.

Integrating with Courses 4
Camera Obscura at Central Park, 1877. Frank Leslie's Popular Monthly, 1877. Found at: http://www.acmi.net.au/AIC/CAMERA_OBSCURA.html

Student Creation, Design & Invention 1
Top—Second generation 3D models of the interior of the CompuObscura. View from inside, focusing on the projection equipment. Images created by Jon Elsdon © 2004.
Bottom—Second generation 3D models of the interior of the CompuObscura. View from inside, focusing on the participant. Images created by Jon Elsdon © 2004.

Student Creation, Design & Invention 2
Top—Still frame from demo film of the third generation of the CompuObscura device, demonstrating the participant preparing for texture capture. Film created by Jon Elsdon © 2004.
Bottom—Still frame from demo film of the third generation of the CompuObscura device, demonstrating the participant texture capture. Film created by Jon Elsdon © 2004.

Student Creation, Design & Invention 3
Top—Screen shot from first web site design for the Lumiere Ghosting Project. Web site designed by Juliana de Freitas-Draper and Ilsa Brink © 2004.
Bottom—Image selected from the opening animation sequence of first Lumiere Ghosting web site. Images gathered from statues, various textile patterns, and student-created human shadows. Image #1. Web site designed by Juliana de Freitas-Draper and Ilsa Brink © 2004.