Discovering Digital Dimensions at C&W 2003
David Blakesley
continued . . .

Plasma Balls

Victor Vitanza Presenting at C&W 2003Victor Vitanza's "Year Zero: Faciality": Redux ...! is, as we've come to expect from him, an extravaganza, a deep and playful contemplation of the exceptionally familiar (faces), in a multimedia context that functions as a performance that should be witnessed as well as read. It is an example of how we might use multimedia to reinvigorate theory with artistry, if not humor. It's not that theory has been without either; it's just sometimes hard to notice that artistry when it's presented to us in containers (journal articles, printed books) that we've come to associate with seriousness (which doesn't include playfulness, just wry humor now and then) and real "work."  VV has always battled against such tendencies, even though, or so I would argue, his work is perhaps the most serious of all. (Even play is serious business, scripted as it is in ideological frameworks that are all the more threatening because of their invisible control over our natural inclinations.) 

I am fascinated by plasma balls, practically and metaphorically. "Plasma Ball Kenneth Burke"Plasma balls are those lights you find in places like Spencer's Gifts and that remind you of something you'd see in Dr. Frankenstein's laboratory. They radiate bolts of electricity in random patterns until you touch the surface of the glass ball, at which time a steady bolt, sensing your finger, jumps at you, leaving you tingling ever-so slightly. They are fascinating to watch and interact with in their own right. However, they suggest something deeper to me, and so I have experimented in Photoshop to try to capture that feeling.  My first go at it was a work I call (oh-so-imaginatively), "Plasma Ball Kenneth Burke." For this CoverWeb, and given the circumstances, I feel the urge to reveal where I first discovered this plasma-ball effect: in photographs from C&W 2003. Using some KPT filters to draw out the palpable charge emanating from the stage that day at C&W 2003 when Vitanza performed (see image above), I have captured the plasma-ball effect on Vitanza. Although not visible to the naked eye at the time except in brief, strobe-like flashes, these radiations have been rendered here. In this sequence of images, I zoom in closer as VV's presentation drew to a close so that you can see the electracy he had unleashed:

Well into the performance I noticed the distinct resemblance to the plasma-ball effect, captured in this last image. What I found striking about this sequence of images flashed at me quickly. In digitizing the real, we uncover its dimensionality. We often talk about such layers of the real being "out there," -- somewhere out there in the twilight zone. But clearly, there was a happening in the hardscape of the real that day, as indicated in these photographs. We miss so much of what passes before our eyes and ears that it's a wonder we see at all, or can manage to see anything but selectively. Our world is not so much shrouded, but filtered (insidiously or innocently) at every moment of our waking lives--in and through language and the perceptual transformation of experience.  But if we work hard we can discover digital dimensions in the familiar--in faces, on stage, on screen--and thereby learn that the hardscape is perhaps not so hard or singular as we might experience it. Ideas are like tendrils or feelers. They touch other ideas and draw the attention. It takes great skill to direct this energy in anything but random patterns and to multiply possibilities for acting.

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