Representation On pages 15-17 Manovich discusses the way "representation" appears in new media: both the term
and the concept itself. The use of the term throughout The Language of New Media follows a
fairly complex path: Manovich is aware of, and skillfully mobilizes, the differences in the idea of
representation which occurred over time. He argues that new media are affecting the cultural
definitions of representation in several notable ways detailed below. In every case, the idea of
representation is made progressively more complex, as new technologies enable different kinds of
representation, new contexts, and new purposes.
- In some cases representation is opposed to simulation: some technologies which use a
screen to frame a virtual world differ from those which seek immersion of the viewer. Representation
offers a world for objective perusal; simulation offers a world for subjective participation.
- Fictional representation is often opposed to control of the device or technology itself. In some
cases these functions compete and even interfere with each other. In others they are mixed (for
example, when a computer-based control is designed to look and act like its analogue in the "real
world").
- Representation is sometimes constructed to create an illusion, as in the case of fiction films
or even military decoys and similar devices. But sometimes it's used to make a duplicate of reality
for investigation or direct manipulation Manovich calls "teleaction."
- In most cases forms of electronic communication, "everything that begins with tele-"
(17), do not produce objects one might call representations, but enable real-time contact between
individuals. "By foregrounding the importance of person-to-person telecommunication, and
telecultural forms in general that do not produce any objects, new media force us to reconsider the
traditional equation between culture and objects" (17). (Manovich doesn't consider that some forms
of electronic communication such as e-mail or MOO discussions, do produce objects as well
as enable communication. Investigation of this particular mode of representation could begin from
those forms.)
- Finally, representation is often opposed to information. Will a new media object provide access
to information or present a user experience of some kind as well? Manovich doesn't claim there is
the possibility "pure information" or "just the content itself," but rather notes that some
designers of new media objects portray design decisions in that manner.
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