It Has to be "You"
For
at least the last two decades, young readers have enjoyed a series of
participatory, multi-threaded books that are published under various banners
like Give yourself Goosebumps or Choose
your own Adventure. The instant a reader begins one of these books, they
meet something unique the second person voice, the voice writing teachers
traditionally discourage students from using in tradition and formal essays.
As soon as students begin to try writing in the second person intentionally,
most quickly come to an understanding of why some teacher in the past
discouraged them from using that voice -- yes, the "you" voice does
create intimacy, but the question when you are creating Interactive texts is
this: Who is it, exactly, you are getting intimate with?
In their book Writing for New Media, Andrew Bonime and Ken Pohlmann point
out some of the difficulties that writing in this voice brings. The crux of the
challenge is this: imagine you are writing a story and you dont know any of
the following about one of your main protagonists his or her gender, exact
age, intellect, values, culture, or motivations. This means that you cant,
for example, write a participatory love story because romance is highly
personalized and subjective.
Of the twenty literary master plots or archetypes that Ronald Tobias
lists in his handbook, only a few are truly appropriate for a text with
an undefined main character. These include the quest, adventure, pursuit,
rescue and mystery, plots that make up most computer games.
Even here, however, Bonime and Pohlmann warn of the limitations. A mystery in
the style of Agatha Christie with an outsider detective working through
observation will usually work; however, a psychological thriller will be
harder to sustain. While a film can create suspense by establishing a main
character who fears heights and then place that individual in a position where
fear must be confronted, the writers of a hypertext has no way of knowing what
will be frightening or compelling to any individual who might engage with their
product.