Weaving Middle School Webs

Play

Play seems to be a very important element in my students' hypertext web composing. On our first day in the computer lab, I like to show them how to add color and images to their lexias. I love to watch them play with these textual elements. And while some students then postpone their use of color and images until later in their composing processes, others seem to rely on color and images, as well as different fonts, to help them "percolate" meaning. Such play may postpone the "real" work of composing and act as a way of helping students learn the technology they are using. But it could very well be that their play helps them compose the written language that will end up in their web projects.

But it doesn't seem to be just color and images that engage my students in a sense of play. Perhaps it is the kinesthetic aspect of computing, the movement of the mouse, the sound of their fingers on the keyboard. Perhaps is a heightened sense of agency that they experience. Janet Murray (1997) talks about the increased agency that readers of hypertext fiction experience. I suspect that my students are feeling that same increase of agency as writers. The ability to make meaningful decisions, and see the immediate results of those decisions, seems to help increase the amount of pleasure they are getting from the act of composing. Certainly they would rather go to the computer lab and work on their hypertext projects than stay in the classroom and work at more mundane language arts activities, even though those activities are largely student-centered. And it seems that students working on hypertext projects get more pleasure out of their composing experiences than my students did when they used a computer for word processing.

Richard Lanham (1993), of course, points out that one of the most powerful allures of electronic text stems from its ability to engage us in play.  And Jerome Bruner (1984) argues that children exhibit their most daring and advanced uses of language when it occurs in a playful setting.

During a post-project interview with a student who was initially very resistant to the hypertext projects, I asked her why she had changed her mind. She said, "It's fun." What I found powerful about this particular interview was that this was a very serious student, one who was driven to get top grades regardless of how much work she had to do or how tedious the task was that she had to complete.

Play is an important element in literacy acquisition, and allowing students to play with language, according to Courtney Cazden (1976) helps them build metalinguistic awareness. Textual play with color, font, images, and other graphic elements, then, as well as play with links, allows students to build a greater awarenessof how written language can be manipulated and helps build student control over language. And while there are times when I feel I have to nudge students into, what is for them, the more mundane aspects of the hypertext web building, I do not begrudge them the play time they seem to need. Vygotsky reminds us that play with language helps a child feel "as though he were a head taller than himself" (1978, 102). Such play allows a student to feel competent.

This competence, this sense of agency, is a powerful classroom element, and one that computer technology seems to enable. It could be the novelty of the computer, but I sense that something else is going on here. Janet Murray talks about such agency in her interesting book Hamlet on the Holodeck (1997) when she points out that immersive environments such as hypertext enable a sense of agency through that sense of delight we feel when we can bring about tangible change. When students create colorful and, to them, attractive pages with the help of a computer program such as Netscape Composer, they are actively engaged in meaning-making and behaving as competent technology users.

 Nancy Patterson  Portland Middle School  745 Storz Ave.
 patter@voyager.net   Feb. 27, 2000  Portland, MI 48875