|
table of contents |
| |
| Preface |
vii |
| Acknowledgments |
xiii |
| |
| PART 1 |
| Introduction to Part 1 |
| 1.) Studying the Computer Game
Complex |
5 |
| |
Computer Games as Mass Culture |
9 |
| |
Computer Games as Mass Media |
13 |
| |
Computer Games as Psychophysiological
Force |
14 |
| |
Computer Games as Economic Force |
18 |
| |
Computer Games as Instructional
Force |
24 |
| |
So, Why Study Computer Games? |
25 |
| |
| 2.) A Grammar of Gamework |
27 |
| |
Rhetoric and Dialectic |
29 |
| |
Propositions of the Gamework |
31 |
| |
The Problematic of Play |
34 |
| |
The Grammar of Gameworks: Analyzing
the Computer Game Complex |
41 |
| |
| PART 2 |
| Introduction to Part 2 |
| 3.) Capturing Imaginations:
Rhetoric in the Art of Computer Game Development |
71 |
| |
Rhetorical Functions Revisited |
78 |
| |
Rhetoric in the Discourse of
Game Developers |
80 |
| |
Working through the Grammar
of Gameworks: Agents, Influences, Manifestations, and Transformative
Locales |
114 |
| |
| 4.) Making Meanings out of Contradictions:
The Work of Computer Game Reviewing |
118 |
| |
Computer Game Reviewing Online |
120 |
| |
Computer Game Reviewing in Print |
126 |
| |
Playing up Influence to Influence
Play |
129 |
| |
Reviewing the Meanings of the
Computer Game Complex |
139 |
| |
| 5.) The Economies of Black
and White |
140 |
| |
Defining Economies |
144 |
| |
The "Purchase" of
Natural Resources |
149 |
| |
The "Purchase" of
Spiritual Resources |
154 |
| |
The "Purchase" of
Temporal Resources |
156 |
| |
The Work of Black & White |
157 |
| |
Transformative Locales: Economic
Force as Game Work |
166 |
| |
| Epilogue |
169 |
| |
| Appendices |
171 |
| |
| Notes |
205 |
| |
| Works Cited |
219 |
| |
| Index |
227 |
| |
|