Hyper-What?: Some Views on Reader Discomfiture with Hypertext Fiction

Lawrence James Clark
New Mexico Tech
ljclark@nmt.edu



Where are the hypertexts?

During his keynote speech at the 1999 Hypertext Conference, Eastgate Systems founder Mark Bernstein asked two important questions: "Where are the hypertexts?" and "Where are the readers of hypertexts?" One of the many points Bernstein made in his talk was that hypertext fiction seems to be written for and read by an extremely specialized audience, but that it doesn't have to be that way. Much of the hypertext fiction produced so far has taken advantage of technological possibilities to create multilinear, polyvocal texts with various paths that the reader can choose to follow. At the same time, since much of it has been written by authors steeped in postmodern and poststructuralist literary theory, hypertext fiction has attempted to manifest these theories in the structure and content of the works. Bernstein challenged his audience, which included hypertext systems designers and programmers as well as hypertext fiction authors, to create hypertexts that include elements of mystery, fun, satire, and even "inspired silliness."  Another key issue that Bernstein noted is that in today's complicated, information-saturated world, what many people want is not more complication, but simplicity.
 

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After several years of writing, reading, and introducing college students to hypertext fiction and poetry, I have found one of my biggest challenges to be trying to convince students that I am not punishing them by assigning hypertext works as course readings, and that they can indeed find some sort of aesthetic pleasure in reading these works. Most of these student readers, many of whom have never heard of--much less read--hypertext fiction, are not impressed with the complicated narrative structures full of endless loops and confusing paths that seem to dominate much of the hypertext fiction published to date. In my dealings with these novice readers of hypertext fiction, I have found three major hindrances to readers' enjoyment of hypertext fiction: the (apparent) lack of closure, frustration with non-linear narrative, and navigational issues.
 
 
 

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Closure (or lack thereof)

Although a Gallup poll would probably find that the majority of the public is not even aware of the existence of hypertext fiction, those of us in the field know that it is far from new. Michael Joyce's seminal work, afternoon, a story, was first published over ten years ago, and since that time hundreds of hypertext works have been produced and released on disk, CD-ROM, and the World Wide Web. With the number of people using computers on a daily basis at home and work growing exponentially, and with the number of entertainment-oriented software products that currently grace the market, why has hypertext fiction not won the hearts and pocketbooks of millions? Why is the major publisher of hypertext fiction still a relatively small software company rather than a major player such as W.W. Norton or Simon and Schuster? Jay Bolter, in his 1993 keynote address to the 9th Conference on Computers and Writing, proposed a simple answer. People need closure; we (the reading public) are brought up with the idea that every story has a beginning, middle, and end.  Even though (or perhaps because) real life doesn't work that way, we search for and have been ingrained with tidy solutions. As toddlers, we listen to fairy tales and, as grown-ups, we read popular novels or watch situation comedies in which everything is solved in a span of thirty minutes, divided into three neat eight-minute segments, divided by two-minute commercial breaks.
 
 

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While the typical reader of a hypertext work is perhaps more sophisticated than the average television viewer or airport novel reader and thus more willing to "play" or take risks with the narrative structure, the size of that audience is unlikely to ever reach that of, say, the latest John Grisham novel.  Even those of us who hold a valid academic interest in reading and writing about these works often grumble about the lack of pleasure associated with "reading" them.  Jane Yellowlees Douglas, for example, conducted multiple readings of afternoon before finally finding the "key" writing space which gave her a sense of closure and a feeling that she understood the work. Is it realistic to expect the average (or even above average) reader to devote this amount of time to a single work?
 
 
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Non-linear narrative: can it be satisfying?

One of the chief characteristics of most current hypertext works is their non-linear narrative structure. This "problem," of course, is not unique to hypertext fiction, and has been a common complaint of uninitiated readers who are first introduced to many forms of experimental fiction, such as the postmodern works of Thomas Pynchon. It seems to be exasperated, though, by the advent of hypertext authoring programs and the authors experimenting with the myriad possibilities they afford for providing multivocality, multiple plot "paths", etc.  Michael Joyce, in Of Two Minds: Hypertext Pedagogy and Poetics, claims that the answer to this problem is to educate readers so that they look to be satisfied by achieving a "sense of the whole" rather than simply a feeling that they have read all of the writing spaces (nodes) in a work. This also eliminates the need for having to spend months or years trying to read every single node of a work before reaching a point of "satisfaction." Although I, as an experienced hypertext reader, am willing to accept Joyce's argument, is it realistic to expect the uninitiated reader to approach a work in this manner?  The answer, of course, as Joyce suggests, lies in educating readers to this new way of "experiencing a reading" of a hypertext work as opposed to the traditional notion of reading a work from beginning to end with the idea that the whole work has then been "read."
 
 

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Navigation: "lost in cyberspace"

I was first alerted to the problem of navigation for the user when I wrote a review of Bolter's Writing Space: The Computer, Hypertext, and the History of Writing in 1992; the text came with a companion disk for Macintosh (written in Storyspace).  Although this was a work of non-fiction, Bolter took advantage of hypertext linking to create several "layers" of information beneath the surface of the original work. I found it fascinating and useful to have this information available only a few mouseclicks away, but I did become frustrated when I couldn't find my way back to the section of the original I was reading.  I find that most hypertext fiction works I read today still have the same problem; this is one of the major complaints of my students, most of whom are being introduced to hypertext fiction for the first time. Of course, readers of works published on the Internet can make use of the "back" and temporary history features of their Web browsers, but if one strays too far from the original node even these tools can't help.
 
 

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At the 1998 conference of the Modern Language Association, Marjorie Luesebrink  (M.D. Coverly) "performed" and also discussed the creation of her forthcoming work, Califia, written in ToolBook for Windows. In Califia, Luesebrink has recognized the problem of user navigation and has attempted to orient the reader with the use of a "toolbox" that allows the following of paths accessible by means such as theme or character. As a colleague mentioned in a recent e-mail to a discussion list, "[her] students felt [more freedom] to choose where they were going" than in other hypertexts work they had read. Although Califia contains hundreds of nodes and allows readers to follow several related narratives from various characters' points of view, the optional toolbox feature goes a long way in helping readers to feel less "lost" and more in control of their own reading strategy, thus adding to the enjoyment of the reading experience and reducing the frustration felt by many readers of hypertext fiction. Adding navigational tools, then, seems to be one way to help the novice hypertext reader have a more enjoyable experience.
 
 
 

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My attempts at creating "introductory level" hypertexts

In my own work, I have tried to keep all of the above issues under consideration. Although I am not targeting my works at the mass audience that Grisham, Clancey, and other current popular writers cater to, I am making an attempt to make my works accessible to readers, and thus help to increase the possibility that they will derive some aesthetic pleasure from them. For example, both Fly (fiction) and WeR1 (poetry/theory) have a finite number of links, and take the reader back to the opening screen when he or she has finished reading through the work. Also, Fly has no incidental paths for the reader to get "lost" on; it is, as Aarseth would define it, a unicursal rather than a multicursal maze.  WeR1 (once the reader drills down through several cycles) does have paths the reader can choose, but they all eventually lead back to the original path which, in turn, leads to the end of the work. I set up the narrative structure of these works in this manner precisely to allow readers to introduce themselves to the idea of linking as a poetic device, of fragmented text eventually becoming "whole" (WeR1) and of a theme being presented through multiple voices and points of view (Fly).
 
 

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I am in no way suggesting that either Fly or WeR1 alleviates all of the "problems" I have discussed here, or that these problems necessarily need to be "solved." I am, however, suggesting that these issues remain a matter of discussion, and that hypertext authors, as well as those who design the software used to construct these works, keep them in mind as they continue forging ahead in this new literary genre and seek to gain a wider audience for their creative works.
 
 

works cited


Works Cited

Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins U. Press, 1997.

Bernstein, Mark. "Where Are the Hypertexts?" Kenote Speech at the 1999 ACM Hypertext Conference. Darmstadt, Germany, February 1999.

Bolter, Jay. Writing Space: The Computer, Hypertext, and the History of Writing. Hillsdale, New Jersey: Lawrence Erlbaum, 1991.

Douglas, Jane. "'How Do I Stop this Thing?': Closure and Indeterminacy in Interactive Narratives." Hyper/Text/Theory. Ed. George P. Landow. Baltimore: Johns Hopkins University Press, 1994.

Joyce, Michael. Of Two Minds: Hypertext Pedagogy and Poetics. Ann Arbor: The   University of Michigan Press, 1995.

External Links

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External Links

Eastgate Systems.  http://www.eastgate.com

Fly.  http://www.cybucation.com/lclark WeR1.  http://www.cybucation.com/lclark