[Ken McAllister speaking]: Everything from those kind of casual games that people experience in environments like Facebook or just the World Wide Web to the much more hardcore subscription-driven gaming services … you know, the ways that they bring people together and separate people out, the way they create and collapse distance simultaneously, that stuff is really, really interesting. And it's happening in so many places—I mean, gaming is almost ubiquitous; certainly in industrialized countries, it is ubiquitous. You can see people playing games; you can see cashiers playing games at the grocery store when no one is in line; you can see cab drivers playing games on their … on their meters when they don’t have a fare in the cab. Not to mention all the gamers, casual and not, who are playing on the bus, on the train, walking down the street… 

[Judd Ruggill speaking]: At work…

[Ken McAllister speaking]: Yeah, and especially at work is the best place to play games. And yet there is that gaming aspect where you’re actually playing, but there's also the communal part where we get together and we talk about the games that we’re playing, you know, and the ways those build relationships, build friendships, or at least partnerships if not friendships.