[Ken McAllister speaking]: Stephanie Vie for sure. Jen deWinter. Jason Thompson…

[Judd Ruggill speaking]: Carly Kocurek, Steve Conway.

[Ken McAllister speaking]: Mark Ouellette. 

[Judd Ruggill speaking]: Rolf Nohr. Kevin Moberly, who is great. Um, Sam Tobin does a lot of fun and interesting work. 

[Ken McAllister speaking]: Uh, Toby.

[Judd Ruggill speaking]: Yeah. [laughs] [unintelligible]

[Ken McAllister speaking]: [laughs] Yeah, we actually work with … I mean, that’s part of the Learning Games Initiative archive is … the  Learning Games Initiative and the archive together mean that we collaborate with people all the time in all kinds different kinds of contexts. A lot of times that’s games scholars but sometimes it’s people who are developers like Ryan Kaufman…

[Judd Ruggill speaking]: Right, oh yeah … I totally spaced Randy Nichols. 

[Ken McAllister speaking]: Randy Nichols…

[Judd Ruggill speaking]: He does absolutely great work. Josh Zimmerman is doing some super interesting work. It’s a really exciting time to be in the field because there is incredible diversity of perspectives and a phenomenal amount of work being produced. When we started fifteen years ago there was … there was very, very little and it was very limited. It seems like the field’s kind of reached a critical mass where there are enough people doing it and people training future students from a variety of perspectives. And it’s just fun to go to a conference or look at the journals that are emerging, both domestically and internationally, as well as … I think we see that the publications … many books. Larger presses and even a lot of the smaller presses giving not only individual game books but game series. So it’s an exciting, exciting time. You can see the work not only in game-specific journals but other journals as well. So it’s a … a great time for people who are interested but maybe not experienced to come on board.