[Ken McAllister speaking]: So we started the Learning Games Initiative in 1999, and we started it because we had been studying games actually for quite a while; there was a cadre of us, and we had been increasingly dismayed I guess I would say or at least surprised by the fact that we would go to conferences where people were presenting talks and then ultimately publishing articles about games that they had never played. And at first we just thought that was strange and then eventually we, we got to be a little bit more self-reflexive and discovered or realized that in many cases anyway it was not because they hadn’t bothered but it was because they actually didn’t have access to the games or the machines or both. And so instead of just complaining about that, we decided to start the archive. So the beginning of Learning Games Initiative sort of occurs simultaneously with the creation of the research archive that goes along with it. So the Learning Games Initiative has scholars from all over the world. There are what, ten? Ten satellites of LGI; many of those have their own archives and we collaborate on lots of scholarship and making projects, we build games and we teach, lead workshops, and all that good stuff.