[Kevin Moberly speaking]: I would say read broadly. Read broadly. You know, one of the things that worries me about ... game studies is the degree to which certain materialist, post-structuralist, post-colonialist, sort of … readings are sort of not there. As sometimes just sort of markedly absent in some of the early ludology things, you have I think it was [Espen J.] Aarseth saying that, you know, games can’t be text because texts are only this and this and this. So that … I think … that in addition to going through the, you know, works cited page or the references or the end of the book like um, Jen and Ryan’s collection that’s coming out or the Game Culture Reader or those sort of other collections like that … Also, there’s a lot of work in medieval studies that’s going on, studies in medievalism about games at the Kalamazoo conference and so almost every field has this kind of emerging game sort of thing. So it’s kind of like, okay, how do we connect … and this isn’t to say “colonize” because I think the ludologists were absolutely right about this point, that more established fields … and we’re going to be presenting later at CCCC … I think especially yes, literary studies, and yes, film studies have done this, and also education has really colonized game studies in a way that kind of does a disservice to … you know, we just can’t look at what we want to see in games, look at what’s brilliant and positive and fun about them, I think we also have to be … Marx said that capitalism is the best thing to happen to the world and the worst thing to happen to the world. And that to understand capitalism you have to understand both of these perspectives at once. And so when we’re playing these games and we’re reading these texts, you have to kind of say what about this, well, what about this? And you know, a lot of times I think people go into game studies and they sort of say “Oh, I need to leave everything I knew about everything and anything behind because this is a brand-new medium, and it’s struck me in this different way” but people have been playing games since whenever. And what I tell my students, narrative is itself a game. We don’t see it as a game anymore because it’s been reified to us through print culture but there are rules and things like that and you can see it emerging … Pat Brantlinger has this great book, The Reading Lesson; you can see this kind of game as a narrative emerging, or Tristram Shandy’s another great example. And what I want to say is that there are connections between …gaming doesn’t exist in a vacuum and it’s not brand new and it is brand new. So I kind of say, don’t abandon your field or your own perspectives or your own criticism but see how they sort of tie in and see as Jason Thompson really did an interesting presentation at Albuquerque on Burke. And he sort of said that he realized that Burke, instead of trying to make the games fit the Burke, maybe that he needs to try to make Burke … what we need to add to Burke to do that, to fit the games. And so that’s my advice.

[Ryan Moeller speaking]: I would look to the Southwest Texas Popular Culture Association American Culture Association conference, there’s a particular thread of conference … of … oh, what would you call it? A game studies thread, a game culture … GSC, Game Studies Culture, Practice, and Play, or Play and Practice. Every year we get together, all the LGI folks get together and have a wonderful conference. We typically talk about our games scholarship all day long and play games all night long. [Kevin adds: “And go to dinner together.”] Mm-hmm. I would definitely recommend that as a conference to get involved in. Also there are listservs for game studies scholars and there are emerging programs all over the world. I would jump on a game studies listserv. I would start reading early: Huizinga, Caillois, Brian Sutton Smith, and I would play … as Kevin mentioned, to read broadly and I would say to play broadly and I think that’s the most important thing, is to play as many games as you can get your hands on.