[Kevin Moberly speaking]: One thing I would … I would say is that we have coming from this conference at the Southwest Texas Popular Culture conference, you know, that meets in Albuquerque, we have this whole sort of international cohort of researchers. Steven Conway, Jen deWinter, Mark Ouellette, Jen … I’m sorry, Ken … I almost said Jen McAllister [Ryan laughs], Judd Ruggill, and um, who are the Germans? Rolf … what was Rolf’s? [Ryan interjects, “Nohr”] Rolf Nohr, you know. And so, and they’ve been doing especially interesting work on sort of historicizing the technical communication sort of aspect of games which is fascinating. So I think that we have sort of through LGI this kind of multiperspectival, really sort of cultural studies focused research and interest in games and exploring sort of some more materialist rhetorics and approaches to games that are sort of conspicuously … sometimes I think conspicuously absent from a lot of mainstream sort of game studies. You know, Mark Ouellette, Jason Thompson just came out with the Game Culture Reader which is a collection of the people in the community. Outside that, scholars that I sort of go to a lot are Nick Dyer-Witheford, Greig de Peuter, which I might be mispronouncing his last name, Stephen Kline. They’re sort of working in the tradition that Terry Terranova and Julian Kücklich were about immaterial labor, precarious labor, and the way that these games as rhetorical devices sort of interpellate us as subjects into this whole project of late capitalism and things like that.
[Ryan Moeller speaking]: I would second all of things, all of the scholars that Kevin mentioned. I would also mention that Jen … Jennifer deWinter and I have an edited collection on the intersection of technical communication and game studies coming out with Ashgate Press. And some notable authors of chapters in that collection are Stephanie Vie, Sam Blackmon, Jennifer Bay, Jennifer deWinter’s in there, Kevin and I are in there … trying to think of who else would be in there. [Kevin prompts Ryan: “Mark.”] Mark Ouellette is in there, mm-hmm. And then I think there’s a host of up and coming graduate students who are interested in games, the possibilities of gamification for their classrooms, both in rhetoric and composition and in technical communication, who are doing some excellent work sort of questioning that notion of gamification and what do we gain and what do we lose when we sort of make a new game of our class. I think that that needs to be critical work, as Kevin mentioned, because it’s not always going to work. Gamification as a new layer of play, maybe, to the classroom experience sometimes which students aren’t engaged in and aren’t interested in and sometimes, and sometimes they are, so as we move forward we need critical voices who are looking at the role of games in education and what we can do with them and what we can’t do with them.