[Kevin Moberly speaking]: My brother and I do Medieval Studies and computer games because computer games, one of the big sort of themes they keep going back to is the Middle Ages. And what I’m sort of interested in is the way it is computer games are kind of repackaging this long history of medievalism and changing this long sort of history of medievalism and what that kind of reveals about the cultural attitudes about the contemporary moment and how we position ourselves via work, how we position ourselves via concepts like honor and politics, and our social responsibility to each other and all of this is kind of acted out in these medieval video games. I’m also in terms of video games studies really, really interested in the independent game movement and how easy it's become now for just sort of … I don’t want to say everybody because that’s not quite correct but how quickly you can get started in game development as independent people because I think has real potential to speak back to the industry and, to sort of … I don't know, reverse or at least put into dialogue some of these, what a lot of these cultural studies people have been critiquing as some of the more consumerist and gender biased and racial sort of, you know, implications of games in the same way that back in the day with MUDs you had these all these independent MUDs that were releases that were basically developing all these kind of interesting new gameplay dynamics. And they’re still around, MUDs and MUSHes and things like that.

[Ryan Moeller speaking]: And speaking of the independent game movement, one of the things I’m working on this semester is I’m teaching a games user research course and drawing on independent game developers in Salt Lake City and in Logan, where I live, and testing some of their games for them. So one of the things I'd like to see to see Utah State LGI develop is a games user testing lab. And I've done a lot of early networking at ATTW and the CCCC conference, people who are doing eye tracking software, people who are doing … also virtual-reality mapping and doing some enjoyability heuristics for games user testing research. QA 1 So that would be something that I would be looking forward to in the next maybe five years is developing a games-user research lab specifically for independent game developers who think they either don't have the time or the money to outlay and do some user research so in terms of longer-term projects, that’s something I’m starting to get really excited about.