[Jennifer deWinter speaking]: So I started at the University of Arizona in 2003. LGI had been established shortly before I arrived. And in my first year I took a course on computer game culture with Ken McAllister which was in many ways a feeder course into LGI; those of us who were really inspired by the course ended up becoming very active in the LGI community, which at that time had a critical mass at Arizona. Ryan Moeller was there, Jason Thompson was there, Daniel Griffin was there, Judd Ruggill was still there … Ken, and then a series of other people who continue to collaborate on that. And they were working on a game called Aristotle’s Assassins, which I came on as a lead artist for. And we were also doing work for their cave, a three-dimensional immersive environment, and so we got to play around in that, develop some things for the Harlem… I’m trying to remember what the full name of it was …it was … [Ryan Moeller, off-screen, prompts Jennifer: “It was virtual Harlem.”] Virtual Harlem, thank you. Virtual Harlem, which is a 3-D immersive environment which allows you to essentially have a documentary spatial experience of what Harlem was like at the beginning of the 20th century. And so they were trying to think of innovative ways to create immersive engagement via virtual environments in games. And then from there I continued to work with them while I was at University of Arizona, working in the archives, which I am sure they have talked to you about, and when I got my job at Worcester Polytechnic Institute I became the Regional Director for LGI there. And for that I started up the archive at WPI, and I continued to offer a series of workshops and lectures for regional development and also for academic conferences.