[Marc Ouellette speaking]: So my research always comes back to one thing and it's really strange, but no matter how I think I’m doing something different, it always comes back to cognitive dissonance. I always come back to cognitive dissonance and that’s what I’m … so now I find myself asking what’s the cognitive dissonance that causes game studies and gamers to be so retrograde in their understanding of gender, which I find to be just a fascinating thing. Like, I’m not going to sit and look … I'm not interested in blame, I’m not interested in any of those questions, assigning good, bad, or otherwise. I want to know how and why. And that’s the thing that’s really interesting. And I know very well that I’ll never find that moment. I will never be able to put my finger on it but I will be able to see either side. I’ll be able to see before and I’ll be able to see after and I can pin … I can get closer and closer to that moment. And so that's what I find probably the most fun in doing the research. That's, that's the fascinating … is getting closer and closer to that moment, of when it happened or how it happened. And figuring that out, no matter what it is. In terms of … I was really fortunate to be even near these people, that’s … that’s the part that I think is the most fun. I mean, honestly, really fortunate to be around these people. Almost the whole time. And that’s … just learning from them.