[Steven Conway speaking]: I’m … I’m interested in a lot of kind of disparate projects at Swinburne University; we’ve just managed to get a special lab set up where we can, you know, set up a one way mirror we can watch people through and so on. And, you know, we want to analyze the experience of play in all kinds of forms, you know, all kinds of formats. We want to just have a variety of people playing games, all kinds of demographics. And what we’re looking at doing, we’ve got a few methodologies kind of in the fire at the moment. One I’m interested in is interpretative phenomenological analysis, IPA, so to speak. I always remember it as a beer. And what that is, is basically just letting people talk about the experience of play on their own terms and then devising a system around that. So it really does come from the player’s experience rather than me saying, “This is what you’ve experienced, you just don’t know it,” you know. It’s analyzing the content of how they respond, how they talk about play, and so on. And so what we’re interested in, and actually what I’ll be presenting on here, is a few … minor, small findings that we’ve discovered so far in terms of the ontology of games, so what exists in the levels of existence. And the epistemology, kind of how we understand play and how we access it and how we have knowledge about it. And yeah, I find that really fascinating. So, phenomenology is something I’m really getting into, object oriented ontology, which I think is crucial to understanding games because they are just networks of all kinds of objects. And then there’s a lot of good work being done. I mean, here by all these guys: you know, Marc, and Judd and Ken are unsung heroes of game studies. Their research is always fascinating both as historians, archivists, ludo … kind of ludologists, though I suppose they would argue, you know, that they look at the cultural aspect of games. There’s really exciting work being done by Rolf Nohr’s student, Sebastian Deterding. He’s a very intelligent guy and he’s in a kind of gamification space at the moment but he’s got a very intelligent, nuanced approach to it. Christian McCrea is always an interesting thinker on games. Tom Apperley up north in Australia. Dan Golding. I’m answering kind of other questions now so I think I’ll stop. I’m noting other research.